Work in Progress
Josea Cabranes
Gnome Druid 1
CN small humanoid (gnome)
Move 15'
Low Light vision
str 6
dex 10
con 16
int 12
wis 18
cha 12
HP 11
AC 16 (+1 size, +3 armor, +2 shield) touch 11 flat footed 15 (+4 dodge bonus against giants)
F +5, R +0, W +6 (+2 against illusions)
Sling +1 ranged d3 bludgeoning 50'
dagger -1 melee d3-2 piercing or slashing
Feats
Combat Casting
Skills
Concentration 7 (4 ranks, +3 con) (+4 combat casting)
Listen 10 (4 ranks, +4 wis +2 racial)
Ride 4 (4 ranks)
Spot 8 (4 ranks, +4 wis)
Survival 10 (4 ranks, +4 wis, +2 nature sense)
Speak Burrowing Mammal, Common, Draconic, Druid, Gnome,
Spells: 3, 2 DC 14 + spell level
Prepared:
1 Cure Light Wounds, Produce Flame
0 Cure Minor x3
1/day spell-like:
dancing lights
ghost sound
prestigitation
Equip (50 gp)
hide armor 15 gp
heavy wooden shield 7 gp
sling
10 stones 1sp
Dagger 2 gp
Scroll of Cure light wounds.
9sp
Animal Companion: Rosemary
Badger CR 1/2
Small Animal
Init +3; Senses low-light vision, scent; Listen +3, Spot +3
Languages —
AC 15(13), touch 14, flat-footed 12
(+1 size, +3 Dex, +1 natural (-2 rage))
hp 6(8) (1 HD (+2 rage))
Fort +4(+6), Ref +5, Will +1 (rage)
Speed 30 ft., burrow 10 ft.
Melee 2 claws +4 (1d2-1(1d2+1)) and bite −1 (1d3-1(1d3+1))
Space 5 ft.; Reach 5 ft.
Base Atk +0; Grp −5(-3) rage
Abilities Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Feats Weapon Finesse, Track
Skills Escape Artist +7, Listen +3, Spot +3
Advancement 2 HD (Small)
Rage (Ex) A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills A badger has a +4 racial bonus on Escape Artist checks.
Tricks: attack x2, track, heel, stay, down.
A small wisp of a gnome, Josea harkens back more to the wild fey heritage of his people. He has pledged himself to the Wild Hunt Aspect of the Wyld and has joined with other hunters as his soulpath journey. Hunting dangerous prey comes with risks, and Josea is ready to step in to patch things up after tooth and claw do their business.
Thin and wiry Josea looks more at home out in the wilds. He wears the hides of animals he has hunted himself and his appearance is generally unkempt with wild hair that generally sticks straight up. His eyes are a deep green that extends out to the edges with no white, the irises are actually a dark wood brown.
Josea