• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[D&D 3.5] Monkey's Mad Monster Mix-up! (OOC)

Voadam

Legend
3.5 core only?

How about a gnome druid? I've made a gnome for a 3e game once but the game died before I could play him. I'm currently playing a cleric in another game so I don't want to duplicate it.
 

log in or register to remove this ad




renau1g

First Post
First kick at the can...

Code:
[B]Name:[/B] Jerak

[B]Class:[/B] Sorceror 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] CG 
[B]Deity:[/B] None

[B]Str:[/B]  9 -1 	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 14 +2 	[B]BAB:[/B] +0		[B]HP:[/B] 6/6
[B]Con:[/B] 14 +2 	[B]Grapple:[/B] -1	[B]Craft Points:[/B] n/a
[B]Int:[/B] 10 +0 	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]0
[B]Wis:[/B] 12 +1 	[B]Init:[/B] +6 	[B]Spell Save:[/B] +3
[B]Cha:[/B] 17 +3 	[B]ACP:[/B] 		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+X	+2	+X	+X	+X	+X	12
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]+2	+0	+2	
[B]Ref:[/B]+2	+0	+2	
[B]Will:[/B]+3	+2	+1	
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Quarterstaff			-1	1d6-1	20	
Light X-Bow                     +2      1d8     19-20/x2

[B]Languages:[/B] Common

[B]Abilities:[/B] 
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

[B]Feats: [/B]  
Improved Init
Extend Spell


[B]Spells/Day[/B] (Save DC 13 + spell level)
0 - 5; 1st - 5;

[B]Spellbook/Spells Known:[/B]
	0 - 4: Detect Magic, Dancing Lights , Read Magic, Mage Hand
	1st - 2: Colour Spray, Grease
	



[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 4/1
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	6	4	2	--
Knowledge(arcana) 4	4	0
Spellcraft	4	4	0	


[B]Notes:[/B]

[B]Equipment:			Cost	Weight[/B]
Quarterstaff			0gp	4lb
Light X-Bow                     35gp    4lb
Bolts (20)                       2gp    2lb
Spell Component Pouch            2gp    -
Sunrods (5)                     10gp    5lb
Scroll of Sleep                 25gp    -
Scroll of Ray of Enfeebelment           25gp    -


[B]Total Weight:[/B]15lb	[B]Money:[/B] 1gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	30	60	90	180	450

[B]Age:[/B] 18
[B]Height:[/B] 5' 7" 
[B]Weight:[/B] 174lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] None
[B]Skin:[/B] Tan
 
Last edited:

Arkhandus

First Post
I don't think Scribe Scroll will really help you.......you'll already have plenty of spells per day as a sorcerer, and I get the sense that each encounter will occur on a different day or something.

And I wound up changing my concept somewhat, after much trial and error. Dwarf rogue instead, multiclassing a bit into fighter over time. My half-orc was going to be too low on skill points and will saves.
 


Voadam

Legend
Work in Progress

Josea Cabranes

Gnome Druid 1
CN small humanoid (gnome)
Move 15'
Low Light vision

str 6
dex 10
con 16
int 12
wis 18
cha 12

HP 11
AC 16 (+1 size, +3 armor, +2 shield) touch 11 flat footed 15 (+4 dodge bonus against giants)
F +5, R +0, W +6 (+2 against illusions)

Sling +1 ranged d3 bludgeoning 50'
dagger -1 melee d3-2 piercing or slashing

Feats
Combat Casting

Skills
Concentration 7 (4 ranks, +3 con) (+4 combat casting)
Listen 10 (4 ranks, +4 wis +2 racial)
Ride 4 (4 ranks)
Spot 8 (4 ranks, +4 wis)
Survival 10 (4 ranks, +4 wis, +2 nature sense)

Speak Burrowing Mammal, Common, Draconic, Druid, Gnome,

Spells: 3, 2 DC 14 + spell level
Prepared:
1 Cure Light Wounds, Produce Flame
0 Cure Minor x3

1/day spell-like:
dancing lights
ghost sound
prestigitation

Equip (50 gp)
hide armor 15 gp
heavy wooden shield 7 gp
sling
10 stones 1sp
Dagger 2 gp
Scroll of Cure light wounds.
9sp

Animal Companion: Rosemary

Badger CR 1/2

Small Animal

Init +3; Senses low-light vision, scent; Listen +3, Spot +3

Languages —

AC 15(13), touch 14, flat-footed 12
(+1 size, +3 Dex, +1 natural (-2 rage))

hp 6(8) (1 HD (+2 rage))

Fort +4(+6), Ref +5, Will +1 (rage)

Speed 30 ft., burrow 10 ft.

Melee 2 claws +4 (1d2-1(1d2+1)) and bite −1 (1d3-1(1d3+1))

Space 5 ft.; Reach 5 ft.

Base Atk +0; Grp −5(-3) rage

Abilities Str 8, Dex 17, Con 15, Int 2, Wis 12, Cha 6

Feats Weapon Finesse, Track

Skills Escape Artist +7, Listen +3, Spot +3

Advancement 2 HD (Small)

Rage (Ex) A badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills A badger has a +4 racial bonus on Escape Artist checks.

Tricks: attack x2, track, heel, stay, down.

A small wisp of a gnome, Josea harkens back more to the wild fey heritage of his people. He has pledged himself to the Wild Hunt Aspect of the Wyld and has joined with other hunters as his soulpath journey. Hunting dangerous prey comes with risks, and Josea is ready to step in to patch things up after tooth and claw do their business.

Thin and wiry Josea looks more at home out in the wilds. He wears the hides of animals he has hunted himself and his appearance is generally unkempt with wild hair that generally sticks straight up. His eyes are a deep green that extends out to the edges with no white, the irises are actually a dark wood brown.

Josea
 
Last edited:


crazy_monkey1956

First Post
Indeed. :D

I'd like to get going on Monday (Mar 16th) ish.

Quick Poll

Do we want to tackle every critter in the Monster Manual or do we want to skip mundane animals?

Also, do we want to tackle every dragon type at every age category or just one (the sample dragon) of each type?
 

Remove ads

Top