Myth and Legend
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Thorgrim Rumnaheim
Neutral Good Male Dwarf Fighter 1
Patron Deity: Moradin
EXP: 0
Racial modifiers: +2 Constitution, -2 Charisma
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 20 (+5)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 6 (-2)
Size: Medium
Age: 46
Height: 4' 2"
Weight: 208 lb
Eyes: Light Brown
Hair: Dark Red
Skin: Tan
Appearance: A sturdy, muscular Dwarf with a long red beard braided in four thick braids, tucked in with engraved rings of gray steel. Thorgrim's thick brows and squinting eyes bestow him with an aura of hostility, even though he is kind at heart to those who earn his trust. The years spent as a blacksmith's apprentice have forged his body in to a solid block of rock-hard muscle, granting him physical endurance of exceptional proportions even for one of his kind.
Total Hit Points: 15
Speed: 20 feet
Armor Class: 20 = 10 + 4 [scale] + 4 [tower shield] + 2 [dexterity]
Touch AC: 12
Flat-footed: 18
Initiative modifier: + 6 = + 2 [dexterity] + 4 [improved initiative]
Fortitude save: + 7 = = 2 [base] + 5 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: - 1 = 0 [base] -1 [wisdom]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 2 = 1 [base] + 2 [dexterity]
Grapple check: + 0 = 1 [base] + 3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Common, Dwarven
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.]
Tower Shield [ + 4 AC; max dex= + 2; check penalty -10; hardness 5; hp 20; 45 lb.]
Feats:
Dodge (Designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.)
Improved Initiative (+4 bonus on initiative checks.)
Appraise -1 (+1 for stone or metal items)
Balance -2
Bluff +8
Climb +3
Concentration +5 (4 skills spent)
Craft (Blacksmith) +5
Diplomacy -2
Disguise -2
Escape Artist +2
Forgery -1
Gather Information -2
Heal -1
Hide +2
Intimidate -2
Jump -3 (speed 20)
Listen -1
Move Silently +2
Ride +2
Search -1
Spot +1
Sense Motive +1
Survival -1
Swim +3
Use Rope +2
Dwarf
* +2 Constitution, -2 Charisma.
* Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
* Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
* Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
* Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
* Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
* Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on saving throws against poison.
* +2 racial bonus on saving throws against spells and spell-like effects.
* +1 racial bonus on attack rolls against orcs and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Appraise checks that are related to stone or metal items.
* +2 racial bonus on Craft checks that are related to stone or metal.
* Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
* Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Thorgrim Rumnaheim's Equipment:
Dwarven Waraxe 30 gp 8 lb
Scale mail 50gp 30 lb
Tower Shield 30 gp 45 lb
Backpack 2gp 2lb
Flint and Steel 1 gp
Bedroll 1 sp 5 lb
Blanket, winter 5 sp 3 lb
Rations x 7 3 gp 5 sp 7 lb
Soap 5 sp 1 lb
Waterskins x 3 3 gp 12 lb
_____
Total: 121 gp and 6 sp ; 113 lb
GP on person: 29 gp, 3 sp, 10 cp
HP:
Lvel 1: 15
Thorgrim Rumnaheim:
Thorgrim grew up around the men of his clan - his father an elite guard in the lower tunnels, his uncle a blacksmith and his grandfather a stonemason. Thorgrim's mother devoted most of her time cooking and tending to his younger sister, so the lad devoted all of his time learning the art of fighting from his father and metalworking from his uncle. He grew in to a muscular adult Dwarven man, with arms as wide as tree trunks and a great red beard.
Albeit somewhat unrefined, Thorgrim is kind and holds no malice. He enjoys toiling away in the forge, or swinging his Waraxe in defense of his people, and drinking wagonloads of mead and ale. Dwarven women did not mind his lack of manners and eloquence, and instead focused on his magnificent muscular frame. Thorgrim left his family at age 46, seeking adventure and glory from the outside world, a decision that was greeted by both his father and grandfather and one on which his mother had no saying at all.
Neutral Good Male Dwarf Fighter 1
Patron Deity: Moradin
EXP: 0
Racial modifiers: +2 Constitution, -2 Charisma
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 20 (+5)
Intelligence 8 (-1)
Wisdom 8 (-1)
Charisma 6 (-2)
Size: Medium
Age: 46
Height: 4' 2"
Weight: 208 lb
Eyes: Light Brown
Hair: Dark Red
Skin: Tan
Appearance: A sturdy, muscular Dwarf with a long red beard braided in four thick braids, tucked in with engraved rings of gray steel. Thorgrim's thick brows and squinting eyes bestow him with an aura of hostility, even though he is kind at heart to those who earn his trust. The years spent as a blacksmith's apprentice have forged his body in to a solid block of rock-hard muscle, granting him physical endurance of exceptional proportions even for one of his kind.
Total Hit Points: 15
Speed: 20 feet
Armor Class: 20 = 10 + 4 [scale] + 4 [tower shield] + 2 [dexterity]
Touch AC: 12
Flat-footed: 18
Initiative modifier: + 6 = + 2 [dexterity] + 4 [improved initiative]
Fortitude save: + 7 = = 2 [base] + 5 [constitution]
Reflex save: + 2 = 0 [base] + 2 [dexterity]
Will save: - 1 = 0 [base] -1 [wisdom]
Attack (handheld): + 4 = 1 [base] + 3 [strength]
Attack (missile): + 2 = 1 [base] + 2 [dexterity]
Grapple check: + 0 = 1 [base] + 3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Common, Dwarven
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.]
Tower Shield [ + 4 AC; max dex= + 2; check penalty -10; hardness 5; hp 20; 45 lb.]
Feats:
Dodge (Designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.)
Improved Initiative (+4 bonus on initiative checks.)
Appraise -1 (+1 for stone or metal items)
Balance -2
Bluff +8
Climb +3
Concentration +5 (4 skills spent)
Craft (Blacksmith) +5
Diplomacy -2
Disguise -2
Escape Artist +2
Forgery -1
Gather Information -2
Heal -1
Hide +2
Intimidate -2
Jump -3 (speed 20)
Listen -1
Move Silently +2
Ride +2
Search -1
Spot +1
Sense Motive +1
Survival -1
Swim +3
Use Rope +2
Dwarf
* +2 Constitution, -2 Charisma.
* Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size.
* Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
* Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all.
* Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
* Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
* Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
* +2 racial bonus on saving throws against poison.
* +2 racial bonus on saving throws against spells and spell-like effects.
* +1 racial bonus on attack rolls against orcs and goblinoids.
* +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
* +2 racial bonus on Appraise checks that are related to stone or metal items.
* +2 racial bonus on Craft checks that are related to stone or metal.
* Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
* Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Thorgrim Rumnaheim's Equipment:
Dwarven Waraxe 30 gp 8 lb
Scale mail 50gp 30 lb
Tower Shield 30 gp 45 lb
Backpack 2gp 2lb
Flint and Steel 1 gp
Bedroll 1 sp 5 lb
Blanket, winter 5 sp 3 lb
Rations x 7 3 gp 5 sp 7 lb
Soap 5 sp 1 lb
Waterskins x 3 3 gp 12 lb
_____
Total: 121 gp and 6 sp ; 113 lb
GP on person: 29 gp, 3 sp, 10 cp
HP:
Lvel 1: 15
Thorgrim Rumnaheim:
Thorgrim grew up around the men of his clan - his father an elite guard in the lower tunnels, his uncle a blacksmith and his grandfather a stonemason. Thorgrim's mother devoted most of her time cooking and tending to his younger sister, so the lad devoted all of his time learning the art of fighting from his father and metalworking from his uncle. He grew in to a muscular adult Dwarven man, with arms as wide as tree trunks and a great red beard.
Albeit somewhat unrefined, Thorgrim is kind and holds no malice. He enjoys toiling away in the forge, or swinging his Waraxe in defense of his people, and drinking wagonloads of mead and ale. Dwarven women did not mind his lack of manners and eloquence, and instead focused on his magnificent muscular frame. Thorgrim left his family at age 46, seeking adventure and glory from the outside world, a decision that was greeted by both his father and grandfather and one on which his mother had no saying at all.
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