[D&D 3.5] Paths of Legend: Paths of Madness (OOC)

better yet y'all.. hold the mind flayer down.. I'll tattoo the tips of his tentacles red... won;t come off then!.... then let the hilarity ensue!!! LOL
 

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Poor Evan. Mind flayers to the left of him, Red-obsessed ogres to the right, life-draining shadows and thick headed minotaurs across the hall!!!

In any case... I will hug him and squeeze him and love him and pet him and I will call him buddy.

Lol.. at least the Lennie comment didn't go unnoticed.
 
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Has promised here's my character:

Vulpine Sorcerer 5/Dragon Disciple 1

STR 8 INT 14 (including +1 at lvl 4)
CON 11 WIS 12
DEX 10 CHA 16

HP 21 AC 11 = 10+(natural armour) 1

Attacks BAB +2
melee +1
ranged +2

Saving Throws
fort +3
reflex +1
will +7

Skills
concentration misc mod +1 ranks 2 total +3
listen ability mod +1 ranks 5 total +6
search ability mod +2 ranks 5 total +7
spot ability mod +1 ranks 5 total +6
cc alcemy ability mod +2 ranks 4 total +6
knowledge(arcana) ability mod +2 ranks 8 total +10
cc pick pocket ranks 4 total +4

Feats
eschew materials
maximize spell
energy substition(acid)

Spells per Day
0 lvl 6, 1 lvl 6, 2 lvl 5, 3 lvl 3

Spells Known
0 lvl
Detect Magic
Read Maic
Open/Close
Silent Portal
Launch Bolt
Ghost Sound
Electric Jolt
1 lvl
Magic Missle
Ice Dagger
Mage Armour
Identify
2 lvl
Melf's Acid Arrow
Spider Climb
3 lvl
Fireball

Appearance
height 5' 3" Wt. 135 lb. Age: 16 eyes: yellow hair: reddish brown
A man with a slight fox-like cast to his features. The vulpine aspects
become more pronounced when he is shifted.

Backstory
Lived with his merchant parents in a Thayvian city until he was 7 years
old. Then it was discovered that his father and mother were actually
sorcerers, they were arrested and exacuted. Luckily Vulpine was out
running an errand when the guards came for his parents. After this he
was surviving on the streets using his wit and magical skills CAREFULLY.
While living on the streets he realized there must be copper dragon
somewhere far back in his family line and started exploring that heritage.
The only this he had to remember his parents by was an old purplish-
black quarterstaff.<DM if you let me refind this feel free to make it
unique in someway that fits with the campaign.> After nine years on
the streets, he finally got a little careless with his magic and was caught.


Oops:o forgot to put in my languages
Starting
Common
Elven
Slyvan
Skill Ranks
Draconic
 
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And I present Seventeen - Human Bard 6

[sblock=Seventeen]Seventeen

Human Bard 6
Alignment: CN
ECL: 3

Abilities: (32)
STR - 11 (3 Points)
DEX - 14 (6 Points)
CON - 12 (4 Points)
INT - 14 (6 Points)
WIS - 8 (0 Points)
CHA - 18 (13 Points + 1 LA)

HP: 6+3.5+3.5+3.5+3.5+3.5+6 = 29
Speed: 30ft
Initiative: +2

AC: 12 (+2 Dex)

Saves:
Fort: 3
Reflex: 7
Will: 4

BAB/Ranged/Grapple: +4/+6/+4

Weapons:

Class Abilities:
-Bardic Music 6/day
-Bardic Knowledge +14
-Countersong
-Fascinate - DC is Perform Check
-Inspire Courage: +1 Morale Bonus on saves versus fear and attack and damage rolls
-Inspire Competence: +2 Competence Bonus
-Suggestion - Will Save 17

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Skills:
Bluff – 13 (9 Ranks + 4 Cha)
Diplomacy – 15 (5 Ranks + 4 Dex + 6 Synergy)
Gather Information – 15 (9 ranks + 4 Cha + 2 Synergy)
Knowledge Architecture & Engineering – 7 (5 Ranks + 2 Int)
Knowledge Geography – 7 (5 Ranks + 2 Int)
Knowledge History – 7 (5 Ranks + 2 Int)
Knowledge Local – 7 (5 Ranks + 2 Int)
Knowledge Nobility & Royalty – 7 (5 Ranks + 2 Int)
Listen – 8 (9 Ranks - 1 Wis)
Perform Oratory – 13 (9 Ranks + 4 Cha)
Sense Motive – 8 (9 Ranks - 1 Wis)
Sleight of Hand – 9 (5 Ranks + 2 Dex + 2 Synergy)
Speak Language – Emiran (1 Rank)

Feats:
1st - Weapon Finesse
1st - Obscure Lore
3rd - Extra Music
6th - Chord of Distraction

Languages:
Common
Azgund
Emiran
Thayvian
Tureni

Spells A Day:
Cantrips – 3
1st – 3
2nd – 2

Spells Known:
Cantrips – 6
1st – 4
2nd –3

Spells Known:
Cantrips – Prestidigitation, Mage Hand, Read Magic, Mending, Detect Magic, Light
1st – Cure Light Wounds, Charm Person, Disguise Self, Grease
2nd – Cure Moderate Wounds, Glitterdust, Hold Person



Physical Appearance:
Seventeen commands presence, maybe not consciously, but people are naturally drawn to him. His features are ruggedly handsome for someone so young. His eyes stand out against his golden complexion, his hair a short unkempt mess that looks so meticulously placed. He has a slight build yet conveys not an overabundance of strength or a lack of it. His smile is unbalanced, resulting in a playful smirk.

Age: 21
Height: 5’8”
Weight: 160
Eyes: Blue
Hair: Dirty Blonde
Skin: Tanned

[sblock=Background]
Seventeen was originally born Seamus Tailor. His name comes from an unknown story that changes every time he tells it. Really it is an excuse for him to delve into a story and gather the attention of a crowd. He does not share his history or the real story of his childhood with anyone, as it always grows further from the truth with each telling. But the real story is that he was born in Azgund to a tailor had a rather unremarkable upbringing.

As a teenager Seventeen was recruited into the Hidden College, his way with words winning him many favors and accolades. He’s been in Thay for only a few months, sent here under the pretense of “rabble-rousing” while secretly trying to pilfer knowledge of the Enchanter’s Circle. He was arrested under suspicion of being a spy, and was condemned to death for mere ease of dealing with the problem, the Thayvians not really caring if he was a spy or not.[/sblock]

[sblock=Personality]
Gregarious. Blatant. Charming. Seventeen knows what to say and when it say it and isn’t afraid to say it either. Some might find that endearing, some might find it irritating, but no one can deny that the man is smooth.[/sblock][/sblock]
 
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An updated list of prospective players in this ever increasing campaign.


  1. Vox Fini (Human Diviner 6)
  2. Myth and Legend (Minotaur 6)
  3. Shayuri (Too many concepts to list)
  4. Rathan (Hafling Rogue 6)
  5. Voda Vosa (Mind Flayer 6)
  6. Ambrus (Shadow 6)
  7. GlassEye (Ogre 6)
  8. Pneumatik (Elan Psychic Warrior 6)
  9. ethandrew (Human bard 6)
  10. Tailspinner (Human Monk 5 / Assassin 1)
  11. Jemal (Human Paragon 3 / Warlock 3)
  12. Vertexx69 (Thri-kreen Monk or ranger)
  13. SiliconDragon (Shifter Sorcerer 5 / Dragon Disciple 1)
  14. Concero
 



As soon as Moneky PMs me the revised Minotaur progression i will make the character. Or, maybe i can make him using the SS progression and just tweak it once he is done.. By the way, i was thinking. Do you all remember what colour the capes of IRL matadors are? That's right - RED! And although real bulls are colourblind, there is no reason why a Minotaur should be.. And then, guess which colour puts my character in a frenzy if waved in sufficient quantities in front of his eyes... :lol: I wander what the DC check is for ripping a tentacle off from an Ilithid's snout :p Someone should cast Bulls's Strength on my char so he can pick off mindflayer limbs like daisies :D
 


*uses one hell of a diplomacy check*

"now now my fellow oddballs... what we must remember is that we are ALL different in one silly way or another.. I mean look at me I have hairy feet and I'm shorter than most of your kneecaps heh.... what we must do is unite under the banner of "GETTING THE *BEEP* OUT OF THIS GODS FORSAKEN CELL!" LOL!
 

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