Tom Cashel
First Post
After DMing 3E for a few years (and playing RPGs for 20), I’ve been wondering…just what is wrong with it? If they’ve done so much work to make it “balanced” and playable, why has it become such a drag now that the PCs have reached 10th level? Why do I dread game sessions? Why do my players annoy me? Why do their characters annoy me? Here’s what I’ve decided:
3E is the equivalent of totalitarianism. The Dictatorship of the Rules.
Someone got it into their head that darn it, we need to make these rules consistent! Everything must dovetail, no contradictions will be tolerated. All eventualities encountered in play will be covered by the rulebooks (soon to be Revised, don’t let’s forget), the FAQ, and the Sage.
Now, that’s all fine and good. A ruleset that works, and remains consistent to itself, is nothing to scoff at.
But the DM is now completely obsolete.
There was a time when DMing was fun! We could improvise, we had to make judgements about things, because the rules couldn’t possibly cover everything that would happen in a game. Once upon a time, the DM was allowed to use his/her imagination to decide what would happen when that fireball went off, or whether a given admixture of those spells would cause havoc, or to add an interesting NPC to the game.
But now…
The DM has been reduced to a mere clerk. Numbers are the rule. You spend your entire game session consulting rules (because that’s the 3E motto: a rule for EVERYTHING!), consulting the FAQ, consulting the Rules Forum, ad nauseum. Players are encouraged to min/max (cf. “Power Plays” in the PH). It is no longer a contest of PCs versus The Challenge; it is a contest of who knows the rules better.
So let me state it clearly:
D&D 3E stunts the imagination.
In the name of “more options,” they have created a massive house of cards that is destined to fall.
Get ready for D&D 4E—each book will be 629 pp. and everything that can happen during gameplay will be covered by a rule.
Have fun spending your game session looking them up…I’ll be over here playing White Wolf games (silly as they may be in their own way), and using my imagination in a collaborative way with players.
3E is the equivalent of totalitarianism. The Dictatorship of the Rules.
Someone got it into their head that darn it, we need to make these rules consistent! Everything must dovetail, no contradictions will be tolerated. All eventualities encountered in play will be covered by the rulebooks (soon to be Revised, don’t let’s forget), the FAQ, and the Sage.
Now, that’s all fine and good. A ruleset that works, and remains consistent to itself, is nothing to scoff at.
But the DM is now completely obsolete.
There was a time when DMing was fun! We could improvise, we had to make judgements about things, because the rules couldn’t possibly cover everything that would happen in a game. Once upon a time, the DM was allowed to use his/her imagination to decide what would happen when that fireball went off, or whether a given admixture of those spells would cause havoc, or to add an interesting NPC to the game.
But now…
The DM has been reduced to a mere clerk. Numbers are the rule. You spend your entire game session consulting rules (because that’s the 3E motto: a rule for EVERYTHING!), consulting the FAQ, consulting the Rules Forum, ad nauseum. Players are encouraged to min/max (cf. “Power Plays” in the PH). It is no longer a contest of PCs versus The Challenge; it is a contest of who knows the rules better.
So let me state it clearly:
D&D 3E stunts the imagination.
In the name of “more options,” they have created a massive house of cards that is destined to fall.
Get ready for D&D 4E—each book will be 629 pp. and everything that can happen during gameplay will be covered by a rule.
Have fun spending your game session looking them up…I’ll be over here playing White Wolf games (silly as they may be in their own way), and using my imagination in a collaborative way with players.
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