Bond James Bond
First Post
I think I read somewhere that the probability of success that keeps the average person's interest longest is somewhere around 66%. Apparently, that's the point where you don't succeed so often that it gets boring, and you don't fail so often that it gets frustrating. The fact that you succeed about twice as often as you fail is probably also significant.
Interesting point, and I´d go along with that.
2/3 chance of success seems like a good over the thumb rule to keep people satisfied.
@Nail: Why the long chart? A Weapon Talent fighter with a +3 Prof Weapon (aka Sword) will get more than 60% to hit on average, I´ll give you that. But thats not average. Is playing a Hammer or Axe wielding Paladin supposed to be frustrating with an +hit chance of 45-55 % percent? What if the chosen race doesnt boost your primary stat - Do you have to invest 18 out of 22 points in your primary stst just to keep your hit chance barely at 50%?
And this is all for equal lvl opponents - the average hard solo "boss" will be 1-3 lvls above the party lvl, according to the DMG. Bye, bye, hit chance.
@gtoasnt3: Sure you can get a situational bonus to hit, CA being the most obvious... but even they wont drastically improve your average chance to hit, since not all classes have access to such powers (and even if, they are usually encounter or dailies, not at wills).
But please, I intended this thread not to end in calculations, which boni could be stacked to increase your +hit chance, and that you shouldn`t leave house without a taclord and so on.
The underlying Question is rather simple:
What in your opinion should be an average chance of hitting with any given power of any given class in order to stop people from regulary getting frustrating chains of misses?
And, on a second note: What is your Experience with 4E in that respect?