Dude, I'm at 30 or 31 years (BECMI was still BE or BX). Don't even start.This is something I've realized in 10+ years of gaming (damn I've gotten old!)
On the other...5 vials of poison costs as much as raising someone from the dead!
I'd been wondering where you were!Also, *wave* Hey, folks. Been a while.![]()
This is something I've realized in 10+ years of gaming (damn I've gotten old!)
If the dice had gone the other way, the player might have died, the party might have died...the campaign might have ended as an unremarkable exercise.
But the fact that it didn't....makes it a tale that your group will probably tell from years to come.
Over time, I've had both experiences. I have had characters just go down due to the bad rolls, forever forgotten. And at the time it sucks. But ultimately, it is worth it!
It is worth having those risky moments, it is worth having characters die in obscurity, so that there are times when scenes and characters become immortal in a gaming groups mind.
Ol' Tree-Stump is gonna get rocked by anything that asks for a Dex Save, armour or not.
And it makes sense that he'd rather be in armour than not if he's crap at getting out of the way...
SURE, it would be a little better smulation-wise if his handicap was somehow reflected in his AC, but it works mechanically for the game this way. He's still terrible at getting out of the way of stuff, but usually his armour saves him. It's not ideal, but it's not really worth worrying about either. (IMO, 'natch)
Also...Manacles are extrememly flimsy. Its a DC 20 strength check to break...meaning Joe Average will break his manacles after two minutes of trying.
On the other...5 vials of poison costs as much as raising someone from the dead!
Also...Manacles are extrememly flimsy. Its a DC 20 strength check to break...meaning Joe Average will break his manacles after two minutes of trying.
Average Joe's DM probably shouldn't be letting him re-try every round, and "Taking 20" doesn't seem to be a thing (or maybe I just overlooked it?).