D&D Armageddon - Blood Wars End, Sigil Falls to Seige

Holy cow! You have no idea how great of a twist these ideas are going to have on my already armageddon game I'm creating. Yow yow yow! This is gonna be sweeeet! Mwhahaha!
 

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Chauzu said:
Oh, and here's a question. If you take this into the Forgotten Realms, how will the Kir-lanan's be affected by this?

I wouldn't know a Kir-lanan if one came up to me and booted me in the face.

No idea.

Sorry.

Who?
 

Paka said:
I wouldn't know a Kir-lanan if one came up to me and booted me in the face.

No idea.

Sorry.

Who?
Bunch of gargoyle creatures created from the mystical backlash of the deaths of Bane, Bhaal and Myrkul. They have no divine spellcasting ability and hate ALL the gods.

Calico,

Regarding your question about the evil gods, depends on how the whole "power from Worship" works. I mean if it is in effect, then you have a problem yes. If not, then they get by.
 

Chauzu said:
Oh, and here's a question. If you take this into the Forgotten Realms, how will the Kir-lanan's be affected by this?

I'd say the Kir-lanan would be happy as long as it heralded the deaths of the deities of Toril. Anything that led to that, and the death of the worshippers of those powers would be kosher for them, considering the kir-lanan's history.

Hmm, at some point I'll have to put up a story hour considering the perhaps apocalyptic events in my own Planescape campaign.

"Regressing backwards, rushing forwards always. Stumbling towards Oblivion." - Sarkithel fek Parthis the Chronicler, 5th of the Demented
 

NOTE: The spoiler tags are placed for those who do not wish to know the ending of the 2nd edition adventure 'Dead Gods', chances are you either know it already or have never heard about it but still, better safe than sorry.

I'm currently walking my party through 'Dead Gods' and with the way they've approached things thus far I'd say there is a pretty big chance that
Orcus will rise again
. I'm thinking of combining that with the start of this armageddon like campaign idea.

At first it will seem innocent just some chant about
Orcus
returning to his rightfull place, after that their will be hushed talk of talks between the fiendish races. And after that all hell will brake loose :D... hehehe, just imagining their faces as I let it slowly become obvious that the return of
Orcus
started this whole chain of events will be priceless :cool:
 

Shemeska said:
The Heart was a gem created by himself at the direction of his creators that purged the Yugoloths of the taint of law and chaos, and from this driven out taint was formed the first Tanar'ri and Baatezu who were then herded and exiled to the Abyss and Baator (in the latter case displacing the Ancient Baatorians).

So the Demons and Devils are byproducts of the Yugoloth's quest to purify themselves? Not too shabby I suppose. I guess I still like the biblical view of devils. The Nine Hells is obviously taken from Dante's Inferno and basically I just swap the name of Lucifer out for Asmodeus (though I don't have Asmodeus buried up to his waist in ice eating the flesh of Judas and two other betrayers whose names escape me right now). IMC I make Asmodeus a former celestial who was cast out of paradise by The Creator prior to the creation of the prime. The devils are those celestials that sided with Asmodeus and demons are the celestials that didn't chose a side.
 

I like the idea of Sigil falling. If you want to try and explain how here is an idea for you.

The Lady is not a god but an all powerful creature. She can do anything she wants within Sigil at any time with one and only one exception. She cannot break her own rules. The most important rule of the Lady is that no God may exist in Sigil.

Someone of great evil learns about items decides to use them. This person or persons or secret society have long wanted to control Sigil and its many doors. They have been unable to do this with the Lady there though.

Here comes the dark part. The person or group travels deep into the Astral and finds the decaying body of a long dead god. It is currently being used as a home by some Githyanki but through some action (possibly duped PC's) the Githyanki are driven off or slain.

After the Gith are gone a dark ritual is enacted. Thousands of innocents are brought into the Astral to the to the body of the dead god. Dark rituals are enacted and the innocents slain. Using the ritual the last tiny bit of divine power are drawn out of the dead god. This power is immediatly channeled through one of the myrid gates in Sigil. There that power seeks out the most powerful creature around to infuse.

Now at the same time as the ritual several hundred members of the society have started a rampage through Sigil slaying all of the Dabau (IIRC) who are the servants of the Lady. This slaughter finally forces the Lady to manifest. Once she manifests the portal opens and though she is able to close it almost instantly a tiny portion of the divine energy makes it into Sigil where it bonds with her. The energy is small so small that it barely makes her a Quasi-deity. That is enough though. By her own rules she cannot exist in Sigil and the city itself expels her.

This will leave Sigil undefended by the lady. Only the citizens of Sigil themselves are left to defend when the hordes of fiends storm the city.
 

DocMoriartty said:
I like the idea of Sigil falling. If you want to try and explain how here is an idea for you.

The Lady is not a god but an all powerful creature. She can do anything she wants within Sigil at any time with one and only one exception. She cannot break her own rules. The most important rule of the Lady is that no God may exist in Sigil.

Someone of great evil learns about items decides to use them. This person or persons or secret society have long wanted to control Sigil and its many doors. They have been unable to do this with the Lady there though.

Here comes the dark part. The person or group travels deep into the Astral and finds the decaying body of a long dead god. It is currently being used as a home by some Githyanki but through some action (possibly duped PC's) the Githyanki are driven off or slain.

After the Gith are gone a dark ritual is enacted. Thousands of innocents are brought into the Astral to the to the body of the dead god. Dark rituals are enacted and the innocents slain. Using the ritual the last tiny bit of divine power are drawn out of the dead god. This power is immediatly channeled through one of the myrid gates in Sigil. There that power seeks out the most powerful creature around to infuse.

Now at the same time as the ritual several hundred members of the society have started a rampage through Sigil slaying all of the Dabau (IIRC) who are the servants of the Lady. This slaughter finally forces the Lady to manifest. Once she manifests the portal opens and though she is able to close it almost instantly a tiny portion of the divine energy makes it into Sigil where it bonds with her. The energy is small so small that it barely makes her a Quasi-deity. That is enough though. By her own rules she cannot exist in Sigil and the city itself expels her.

This will leave Sigil undefended by the lady. Only the citizens of Sigil themselves are left to defend when the hordes of fiends storm the city.

That is entirely too cool!!!!
 

Sigil can fall, if you remove the Lady from the equation.
1.But what I contend is due to the fact that only the Lady is able to alter Sigils portals, they would be unsealable in her abscene. Given that fact, no occupying force would be able to hold the city proper. Attacks can come from all sides, and even if you guard the large and well known portals, it would be impossible for Demons and Devils to hold the city.

There would be about 2-3 weeks were the demons and devils would have street to street fighting, and despite their number, Sigil residence would bleed them. By the time they had cleared the city, (no small task given what is running around in it, and under it), they would still be suffering from Guerilla style attacks from the many open portals. You would literally have to kill every non-demon and devil off in the city and then pour the city so full of them that they could guard every tunnel, portal and gate way. Your offense would stall just to hold the city, and unless you took every gate town as well, you wouldn't stand a chance of even beginning to hold.

Sigil wouldn't turn into a Demonic/Devil stronghold, but rather the equivalent of Vietnam or Seriavo, only 666 times worse. The overlords would keep pouring troups in and Sigil would keep eating them. You wouldn't even need a huge number of troops, just a couple high level adventuring parties would suffice.
And given the number of people who would want Sigil back, they would be depleting their forces rather quickly.

And even if you could seal portals, they just pop up everywhere here and offer much the same problem. Just something to think about.
 

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