howandwhy99
Adventurer
I'm trying to figure out how certain rules work and thought this would be a fun way to ask.
D&D Baseball
The pitcher winds up on the mound. He throws the ball attempting to cross the strike zone.
A thrown ranged attack, but is a baseball an exotic weapon, simple, or like a thrown acid flask (no prof. needed)? Thrown weapons are 5x range increment only. (The rules imply the object could travel farther, but without accuracy). Since it is 60' 6" from the mound to homeplate the ball must have at least a 20' range increment.
The batter waits at home plate. As the ball comes across he swings at it.
Melee club attack. But what is the ball's AC? If it's an object, I'm guessing it as 10 + dex? + 4 (diminutive). But where is the Dexterity bonus derived from? Is it treated as a creature or a normal object (-5 no dexterity). How does Speed or the pitcher's throwing ability affect this modifier? Also, is this an Attack of Opportunity or a Readied Action? On the one hand, does a flying object (like an arrow) invoke an AoO? And on the other, can a readied action be ignored, if the ball was out of the strike zone? I'm guessing there is at least a Spot check involved.
Option 1: The batter misses the ball and the catcher catches it
What is the rule for catching thrown objects? Is a Dexterity check involved to account for the possibility of the catcher missing the ball?
Option 2: The batter hits the ball trying for a home run
How is distance determined for an object struck? Does it matter whether the hittee is a creature vs. an object? How can foul balls or ones hit into the dirt be accounted for? Does the speed of the ball matter? How about its' weight? What if it were on the ground like in golf or hockey?
An outfielder runs to catch the ball
I'm assuming this is a Readied action. But Readied actions can only be Standard (only move or catch). If the fielder has time, he could position himself with accompanying jump, climb, and balance checks. But doesn't a falling object land on the same turn it began falling?
The outfielder catches the ball and throws it to 2nd base hoping to catch a runner coming from 1st.
If the outfielder only moved to the ball previously, he can catch it, but not throw it as that includes a second Standard action. If the outfielder caught the ball last turn, his best option is to Move 30' towards the base and then throw the ball.
The batter drops the bat and runs to 1st base.
The Human batter drops the bat as a Free Action. He runs full speed 90 feet to 1st base. He can run up to 30' past it, but could not round the base on this turn. If he were very short (halfling-sized), he would not reach 1st base it until his next turn.
The runner on 1st base sprints from where he was leading off to 2nd base, trying to reach 3rd in time
Because the Run action requires the runner to move in a straight line, the runner requires a minimum of 1 round to reach each base. In fact, leading off was unnecessary as there is no chance the 2nd baseman could tag him out unless he already had the ball before the runner Moved. Leading off is a bad tactic in general as starting off base is the only way for the runner to be hit and outed by a line drive.
The 2nd baseman catches the ball and throws it to 1st attempting a doubleplay
This is a nearly impossible play. Even if the ball is hit directly to the 2nd baseman, his readied action to catch the ball ends his turn. The runner to 2nd is forced out, but the one to 1st always makes it (unless he's the aforementioned Halfling).
The runner to 2nd base doubles back and gets caught in a squeeze play
With a Run of 120' where the runner can always choose his direction, I think this is an impossibility.
D&D Baseball
The pitcher winds up on the mound. He throws the ball attempting to cross the strike zone.
A thrown ranged attack, but is a baseball an exotic weapon, simple, or like a thrown acid flask (no prof. needed)? Thrown weapons are 5x range increment only. (The rules imply the object could travel farther, but without accuracy). Since it is 60' 6" from the mound to homeplate the ball must have at least a 20' range increment.
The batter waits at home plate. As the ball comes across he swings at it.
Melee club attack. But what is the ball's AC? If it's an object, I'm guessing it as 10 + dex? + 4 (diminutive). But where is the Dexterity bonus derived from? Is it treated as a creature or a normal object (-5 no dexterity). How does Speed or the pitcher's throwing ability affect this modifier? Also, is this an Attack of Opportunity or a Readied Action? On the one hand, does a flying object (like an arrow) invoke an AoO? And on the other, can a readied action be ignored, if the ball was out of the strike zone? I'm guessing there is at least a Spot check involved.
Option 1: The batter misses the ball and the catcher catches it
What is the rule for catching thrown objects? Is a Dexterity check involved to account for the possibility of the catcher missing the ball?
Option 2: The batter hits the ball trying for a home run
How is distance determined for an object struck? Does it matter whether the hittee is a creature vs. an object? How can foul balls or ones hit into the dirt be accounted for? Does the speed of the ball matter? How about its' weight? What if it were on the ground like in golf or hockey?
An outfielder runs to catch the ball
I'm assuming this is a Readied action. But Readied actions can only be Standard (only move or catch). If the fielder has time, he could position himself with accompanying jump, climb, and balance checks. But doesn't a falling object land on the same turn it began falling?
The outfielder catches the ball and throws it to 2nd base hoping to catch a runner coming from 1st.
If the outfielder only moved to the ball previously, he can catch it, but not throw it as that includes a second Standard action. If the outfielder caught the ball last turn, his best option is to Move 30' towards the base and then throw the ball.
The batter drops the bat and runs to 1st base.
The Human batter drops the bat as a Free Action. He runs full speed 90 feet to 1st base. He can run up to 30' past it, but could not round the base on this turn. If he were very short (halfling-sized), he would not reach 1st base it until his next turn.
The runner on 1st base sprints from where he was leading off to 2nd base, trying to reach 3rd in time
Because the Run action requires the runner to move in a straight line, the runner requires a minimum of 1 round to reach each base. In fact, leading off was unnecessary as there is no chance the 2nd baseman could tag him out unless he already had the ball before the runner Moved. Leading off is a bad tactic in general as starting off base is the only way for the runner to be hit and outed by a line drive.
The 2nd baseman catches the ball and throws it to 1st attempting a doubleplay
This is a nearly impossible play. Even if the ball is hit directly to the 2nd baseman, his readied action to catch the ball ends his turn. The runner to 2nd is forced out, but the one to 1st always makes it (unless he's the aforementioned Halfling).
The runner to 2nd base doubles back and gets caught in a squeeze play
With a Run of 120' where the runner can always choose his direction, I think this is an impossibility.