Emiricol said:Tell me that's not D&D 4e!!
Praeco said:It looks like they definitely took a page from Heroquest with the dice. Judging by the looks of them I'd say they are determining number of hits/misses and effects directly (roll three swords, get three hits...) It cuts out a lot of math that way I guess, but of course limits the range of possibility quite a bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.