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(D&D) Breaking New Ground OOC [Full]


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No psionic combat
Additional Powers known at each level you would receive a combat mode (at whatever level you wish, up to your highest manifested level)
Feats every four levels (4, 8, 12, etc. - may only be item creation, psionic, or metapsionic]
Additional power points each level

brief enough? :)
 


Definitely interested in Psion now. Could you e-mail me the full house psion so I can start building when I get home for my books.

Keia
 

- Does that include five more powers instead of combat modes at 1st level?

Cripes...sorry about that...I was thinking our house psi-warrior...he's the one that gets the extra powers in place of modes...oops. I haven't played a house psion yet in our TT group so I was confus-ed. You get the bonus feats and extra power points...do you have access to the Malhavoc Press book "If Thoughts Could Kill"? If so, we use the variant power point and powers known progression in that book as well as the "secondary discipline" rule.

I've got an errand to run currently so I'll be AFK for an hour or two...I'll send the file to both you psions if you give me email addresses (I'd rather not attach the file here for all to see.. :) )

Sounds like we have some real interesting characters developing in front of some real enthusiastic players. I like that.
 



Larik D'Lur (N)
Race: Elf (Twilight Elf)
5'10"; 125 lbs; Age 120
Savant 5 (2nd discipline: Seer)

14 STR +4
14 DEX +2
18 CON +4
14 INT +2
11 WIS +0
10 CHA +0

Saves:
Fortitude: +5 (+1, +4 Con)
Reflex: +3 (+1, +2 Dex)
Will: +4 (+4, +0 Wis)
--+2 racial bonus vs Enchantment

Encumbrance: 33/66/100

AC: 10 + 2 Dex +4 armor (Inertial Armor) +1 deflection (ring), +1 natural (amulet) = 18; touch 13

Proficiencies:
Armor: None
Weapons: Simple, rapier, shorbow, longbow, composite longbow and composite shortbow

Languages: Common, Elf, Sylvan, Draconic

Skills:
Autohypnosis +4= (4 ranks, +0 Wis)
Concentration +12= (8 ranks, +4 Con)
Disable Device +9= (5 ranks, +2 Int, +2 MW Thieves' Tools)
Hide in Shadows +17 = (0 ranks, +2 Dex, +15 Skin of Chameleon)
Kn: Psionics +4= (2 ranks, +2 Int)
Listen +5= cc ranks, +0 Wis, +2 race, +2 Alertness)
Open Lock +8= (4 ranks, +2 Dex, +2 MW Thieves' Tools)
Pick Pocket +6= (4 ranks, +2 Dex)
Psicraft +4= (2 ranks, +2 Int)
Remote View +4= (2 ranks, +2 Int)
Search +7= (3 ranks, +2 Int, +2 race)
Stabilize Self +6= (2 cc ranks, +4 Con)
Spot +20= (4 cc ranks, +0 Wis, +2 race, +2 Alertness,+10 Third Eye, +2 Psicrystal)

Special Abilites:
Race: Low light vision
+2 racial bonus vs Enchantment
+2 racial bonus for Listen, Search, Spot
Favored Class: Wizard
Class: Observant Psicrystal (AC 13, hardness 8, 20 hit points, +2 to Spot, Sighted, Empathic Link, Telepathic Link, Self-propulsion)

Feats:
(1st) Alertness
(3rd) Weapon Focus: Rapier
(Psion 4 bonus) Inertial Armor

HIT POINTS: 5d4 + 16 (Con) = 36

Power Points: 10 (Base) +9 (Con) = 19

Powers: d+5;d+3;d+1
0- Far Hand (Con), Finger of Fire (Int), Detect Psionics (Wis), Catfall (Dex), Inkling (Wis), Missive (Cha)
1- Stomp (Con), Lesser Body Adjustment (Str), Lesser Metaphysical Weapon (Int), Vigor (Str)
2- Invisibility (Con), Levitate (Dex)

BAB = +2
melee = +6 (+4 Str, +2 BAB)
ranged = +4 (+2 Dex, +2 BAB)

Equipment:
MW Rapier +8 to hit (+6 melee, +1 MW, +1 Weapon Focus) 1d6+2; 18-20/x2, 320 gp, 3 lb
Ring of Sustenance, 2500 gp, 0 lb
Ring of Protection +1, 2000 gp, 0 lb
Bracers of Health +2, 4,000 gp, 1 lb
Amulet of Natural Armor +1, 2000 gp, 1 lb
Everburning Torch, 90 gp, 1 lb
Third Eye (aware), 4,000 gp, 0 lb
Psychoactive Skin of the Chameleon, 4,500 gp, 2 lb
MW Thieves' Tools, 100 gp, 2 lb
Explorer's Outfit --, --
Silk Rope (50 ft), 10 gp, 5 lb

Platinum: 0
Gold: 480
Silver: 0
Copper: 0

Encumbrance: 15

Experience: Goal: 21,000 Current: 15,000

As a son of Selor, Larik grew up dealing with court intrigue but kept himself separate from it as much as possible. Rather than spend time learning the intricacies of politics, he'd fritter away the time tinkering with small devices, learning sleight of hand, and generally being a nuisance. After puberty, it was clear he had some of the psionic power of his father, though nowhere nearly at the same level. Rather than mastering powerful psionic abilities, Larik has concentrated on simple levitations and manipulations, working on finesse rather than brute force. The same is true of his fighting style. When Larik realized it was impossible to avoid all combat, he spent a fortune of his inheritance learning as much as he could from a fencing master so that if he were to be drug into a fight, he could at least hold his own until he could effect an escape.

Larik is tall and thin, with jet-black, shoulder-length hair he combs straight back.. He stays indoors as much as possible and is very pale. Despite his frail appearance, Larik is very tough, both mentally and physically. When he is forced to fight. Larik's true toughness comes to the fore.
 
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Let me know if anything looks wrong.



Felkhourn D'Lur
5th Level Elven Fighter
Female; Chaotic Good
Weight 110 lbs; Height 5'5''; Age 135

STR 12 (+1)
DEX 18 (+4)
CON 12 (+1) (Amulet of Health)
INT 14 (+2)
WIS 13 (+1)
CHA 12 (+1)

Hit Points: 51
Armor Class: 22 [10 + 4 (Dex) + 1 (Bracers) +6 (Chain Shirt) + 1 (Ring)]
Initiative: 4 (Dex)
Base Attack Bonus: +5
Speed: 30
Armor Check Penalty: -2

Fortitude: 5 [4 (Base) + 1 (Con)]
Reflex: 5 [1 (Base) + 4 (Dex)]
Will: 2 [1 (Base) + 1 (Wis)]

Base Melee: 6 [5 (Base) + 1 (Str)]
Base Ranged: 9 (5 (Base) + 4 (Dex)]

Languages: Common, Elven, Gnome, Sylvan

Skills:
Balance: 6 [2 (Ranks) + 4 (Dex)]
Climb: 13 (2 (Ranks) + 1 (Str) + 10 (Ring)]
Craft (Bowmaking): 8 [6 (Ranks) + 2 (Int)]
Hide: 16 [2 (Ranks) + 4 (Dex) + 10 (Cloak)]
Listen: 7 [4 (Ranks) + 1 (Wis) + 2 (Racial)]
Search: 4 [2 (Int) + 2 (Racial)]
Spot: 7 [4 (Ranks) + 1 (Wis) + 2 (Racial)]

Feats:
Point Blank Shot
Far Shot
Rapid Shot
Weapon Focus: Composite Longbow
Weapon Specialization: Composite Longbow

Racial Traits:
+2 Dex, -2 Con
Immunity To Magic Sleep
+2 Save vs. Enchantment
Low-Light Vision
Proficiency with Swords and Bows
+2 on Search, Spot, and Listen checks
Special Search

Class Traits:
Light, Medium, and Heavy Armor Proficiency
Simple and Martial Weapon Proficiency
Weapon Specialization
Shield Proficiency

Composite Longbow +1
Total Attack Bonus: 11 [9 (Ranged) + 1 (Magic) + 1 (Focus)]
Damage: 1d8+6 [Dex + Weapon Specialization]
Critical: x3
Range 165 ft. [110 + Far Shot]

Equipment:
Composite Longbow +1
80 Masterwork Arrows
Backpack
Bowmaker's Tools
Bracers Of Armor +1
Loaf Of Bread
Chain Shirt +2
Hunk Of Cheese
Cloak Of Elvenkind
Dagger
Explorer's Outfit
Belt Pouch
1 Day Of Trail Ration
Ring Of Climbing
Ring Of Protection +1
Short Sword +1
Waterskin
3 Silver Pieces
8 Copper Pieces
 

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