doctorbadwolf
Heretic of The Seventh Circle
I’ve explicitly said otherwise about a dozen times, and talked about playing and enjoying other specific games.Right. You ONLY want to play D&D.
I’ve explicitly said otherwise about a dozen times, and talked about playing and enjoying other specific games.Right. You ONLY want to play D&D.
No, there aren’t.There are still spells which check a creature's alignment. Or block creatures of specific alignments from entering into locations.
It is very odd how it seams people don't read your posts and makes claims that you said something you didn't.I’ve explicitly said otherwise about a dozen times, and talked about playing and enjoying other specific games.
You would think that from the name of some spells, but I think the exponged that language. For example:There are still spells which check a creature's alignment. Or block creatures of specific alignments from entering into locations.
Okay. I’m not sure what the point is? You have worded this like it’s a big deal or something. Context isn’t telling me why.I literally posted about a group wanting to play a game like the film “Aliens” meaning the second film in the series. DBW then posted a response how he could craft a suitable scenario for the first movie.
It’s a product of them having similar arguments with other people and expecting certain rhetorical tricks that I’m not employing, most likely.It is very odd how it seams people don't read your posts and makes claims that you said something you didn't.
1) The fact that they're moving away from it doesn't mean it is now somehow divested of it's ability of providing that morality play.But there aren’t actually any rules that enforce what you’re talking about, outside of like...a couple magic items? Maybe a monster ability or two? It’s vestigial, at best.
I’m not willing to accept what seems to be your definition of weak. To be weak it would have to attempt to do soemthing and then fail at it. You could make that claim about travel rules specifically, but not the social pillar. The goal of the design of that part of the game isn’t what you want. That isn’t weak, it’s just not your preference.
Notice it specifically calls itself "Detect Evil and Good" this implies that those monster types are, inherently, evil or good.You would think that from the name of some spells, but I think the exponged that language. For example:
View attachment 136658
Notice the spell mechanics don't say anything about alignment, just monster type.
I completely agree here. If I'm running D&D and I want to have an adventure revolving around a mystery then it doesn't help for someone to suggest switching to Gumshoe. I don't know if I've seen anyone make such a suggestion though but if they did it'd be silly.But if the question is "I have a DnD game which is going to have X in it, any suggestions on how to do it?" then responding that they should play a completely different system is a little rude. You've ignored the question and told them to go and play something totally different from what they want to play.
Of course it can do horror. I don't think it does horror particularly well but Ravenloft is one of my favorite settings and I have fun with it. But according to the blurb on the back of the 5th edition PHD, D&D is a game where you battle monsters while searching for legendary treasures and all the while you "gain experience and power as you trek across uncharted lands with your companions." That doesn't sound like a horror game to me.I’m still flummoxed by people saying D&D cant do horror.
I pretty much stopped bothering with lighting effects in D&D given that most of my party members always have dark vision. It just isn't worth the additional headache of keeping track.Wait... what? Dim light is only disadvantage on perception checks based on sight. And, since this is D&D, your warlock can see in all light, half the PC's have darkvision, making all dim light bright and only that poor human PC has any disadvantage. Never minding that your PC's just teleport/use some sort of magic to skip out of the place.
Oh, hey. Look. The Sword Coast Adventurer's Guide. I wonder if the Faerunian Deities have any kind of alignments...FYI, the only supplement that really details Deities (Theros) in 5e does not give the gods an alignment. It does provide "suggested" alignments for their followers (or champions, I forget). Also, we know new PCs races (an possible some / most monsters) will not have a fixed alignment in future supplements. So 5e continues to move away from alignment.
I didn’t say it did, I said it’s completely optional.1) The fact that they're moving away from it doesn't mean it is now somehow divested of it's ability of providing that morality play.
So, from my perspective, you’ve exactly reversed what is happening, here.2) It's barely -there- is the point. Not whether it does what I -want- it to or not.
You're the one who made a thread comparing D&D to "Bespoke Genre TTRPGs". Many of them have a more robust Exploration or Social Pillar than D&D does. If you're going to argue that they don't have them because you don't -like- their particular systems or prefer D&D's then we're not going to get anywhere. That's like arguing Rocky Road doesn't -exist- because you prefer chocolate ice cream, my dude.