You’ve claimed that D&D can be modified to be just as good at thing X as a “bespoke” game that’s been designed to specifically be about X.
Show me the quote.
This is where you do the thing you say you’re not doing. “D&D does just as well or better with less”.
That is not at all what the text you quoted says. I don’t know why you’re here with an axe to grind, but I’m tired of it. Stop blatantly saying that I’m saying things that I am not saying.
when I claim that I (ME, not you, not anyone else, ME) CAN'T do X in D&D, I must somehow "prove" that I couldn't do it and suggest that yeah, another system would be better, or that, since I've tried to do it for years and failed and never seen any successful attempt at doing it over the years, I consider it something that D&D can't do, that's "offensive".
What, in the text you quoted or anywhere else, did I say that you are reading as me asking you to prove your experience? Not being facetious. I would never intentionally suggest that in any context. I view such a behavior as fracking vile.
If running horror in D&D requires a 200+ page supplement, I think it's pretty fair to say that D&D doesn't do horror particularly well.
But it doesn’t. There is a supplement, and it doesn’t involve learning a new system, it’s just new classes, and if you happen to be unsatisfied with 5e’s travel rules as well, AIME’s variant is better. The fact there is a supplement that could be useful to that DM, doesn’t mean that what that DM wants requires such a supplement.
A DM could also find low magic classes on DMsGuild and spend 15$ getting some additional options, or like...allow the monk in a low magic game because it’s...not necessarily magical. And the Barbarian.
Again, I fail to see how suggesting a new system is a bad thing. It's always going to be so contextual.
I agree.
"Some" options?
You're left with 2 classes - fighter and rogue. That's it. The half caster classes mean that the game features repeated spell casting every single combat. How do I know? Because when I ran my Thule campaign, I allowed 1/2 casters like Rangers and monks, and every single encounter featured magic. Social encounters featured magic. Exploration encounters featured magic. Just like standard 5e, even with 1/2 casters, the PC's have a MOUNTAIN of magic available to them.
So, basically, I would have to strip out so much of the game, that it's just not worth it anymore. Anyone who wants to play a more tactically interesting game being restricted to fighters and rogues and 5e's ruleset is bored out of their minds because fighters and rogues in 5e do the same thing over and over and over again. They're the "simple" classes. That's their attraction. I've been told that repeatedly enough.
The Battlemaster exists, but okay. I’ll readily grant that the rogue deserves something similar, though.
You want to do anything other than straight up attack in 5e with a fighter? Ok, well, there's no rules for it, so, now we're back to playing Calvinball. I want to sweep my sword through the sand and blind the three bandits in front of me. How do I adjudicate that action? 4e would be simple. 5e? There's no "maneuver" system in 5e. Which means I'd have to bolt that on or constantly have to make stuff up.
Can I offer some advice, here? 5e has 1 formula for determining saving throw DCs. That attack obviously wouldn’t deal damage. The game features “special attack” options in the DMG that you can use to determine the action economy and compare for balance. Like, as I’ve indicated in this thread before, the 5e DMG kinda sucks at giving advice, but what you describe is a DC=8+strength or Dex mod+proficiency saving throw for them, same action economy as tripping someone.
Classic move, of course. Up there with shooting the chandelier so it drops on someone. (Dex save vs [determined by how heavy it is] damage +1d6 damage for every 10ft the chandelier drops, restrained. Half damage and no restrain on a successful save)
So, yeah, it failed utterly to do what I wanted it to do. The players hated it because they found it unrelentingly boring as soon as dice started dropping.
If I were to do it again, 5e would be the last system I would try to use to run that style of game.
Fair enough. My question is, would that translate to to telling a DM who has started a thread about running a low magic 5e campaign that “D&D 5e cant do that. Play something else”? (Hint: if not, the OP
isn’t about you.)
Heck, I want to throw my sword at someone, Conan style isn't handled by the system.
It is. “An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.”
It even gives you the range.
But, apparently, this is offensive to talk about because 5e can do everything and any failure must be entirely my fault and nothing to do with the system. So, I guess I'm just not as good a DM as the OP. C'est la vie.
Dude. Look, whatever I said that made you feel like this, I’m sorry. I have, however, at no point said that 5e can do everything, or that any failure is the DMs fault.
So, just to ask, how is this offensive to anyone?
I literally
explicitly said
to you...today, that it isn’t.
Some variation of “I tried this in D&D and it never worked for me, for these reasons.” Is useful and great. Even if the DM is undeterred, they’ve gained insight into what to look out for.