Yeah, and just like some of D&D's designs have knock-on effects, same goes for Fate. Fate, for example, does narratively interesting combat. If you want a fight that'll give you a war story that reads like a scene from an adventure novel, Fate is great. Fate does not do tactical wargame combat, and trying to graft it on will be a Herculean task - if you were playing Fate, and asked me how to do tactical combat, with tight physical positioning and all, I'd tell you to go play D&D or something.
Similar for the power curve. If you want D&D's zero-to-nigh-godhood, that's not native to Fate. If you want it, play D&D.