Jaeger
That someone better
I never claimed it didn't. You've taken a general set of statements and responded to it as if it had been absolute. Everything has limits.
I have yet to see you acknowledge one for the 5e rules-set in 16 pages of posts.
People have given general examples of how the 5e rule-set does have certain limits.
"...general set of statements..." or not, you have defended them with a great fervor.
But that's exactly what you implicitly claim in your OP and keep defending:The salient question isn't whether I can easily mod the game for broad consumption.
So, for me, "you'd be better off playing a game that is made for that" usually rings hollow. ...
And you continue:
And you go on to detail just how far you are willing to go to mod 5e for a specific story:The question is can I mod the game easily for a specific story.
I wouldn't bother unless I was making a whole game based on 5e, but if it somehow served what I needed for a story, it'd be work that I'd enjoy doing enough that I wouldn't mind it.
I'm not going to pretend that 5e can't handle that sort of thing just because the process would be time consuming.
Compare the replies to me to the "...general set of statements..." in the OP:
Not only am I so familiar with it that I don't need to think about the rules to use them, but it is a game that is very easy to add to.
I can just add rules for that to D&D 5e, and D&D 5e absolutely can handle them without any problems.
It seems that "Heads I win, tails you lose." it is!
.