doctorbadwolf
Heretic of The Seventh Circle
That is a great post. If I was trying to play Blades but wanted to do a thing that I knew Dogs did that Blades doesn’t natively do, as well, I’d be on much better footing to solve that situation after reading that.Here is a quick thought based on a very recent, personal anecdote.
One of my Blades games features a Crew of Grifters. Because of this, there is some Rounders type conflict that is happening.
Because of this, I've had to iterate two different versions of Genre Hold 'Em from Blades in the Dark's action and conflict resolution architecture. The first iteration was ok. The second iteration was better than the first.
However, unequivocally, I can say the following:
* Blades in the Dark's action/conflict resolution machinery is not built around being able to reliably produce the sort of Skilled Play (even in the abstract) of a game of Texas Hold 'Em.
* Even making Genre Hold 'Em work is extremely difficult (but doable).
* Dogs in the Vineyard's conflict resolution architecture is fundamentally better in all ways for both (a) reproducing the Skilled Play priority (even though not close to approaching 1 : 1) of Texas Hold 'Em and (b) producing the feel of Genre Hold 'Em.
* However, there is fundamentally NO WAY to reproduce this in Blades in the Dark because Dogs and Blades are extremely disparate systems at multiple, pivotal levels of system/PC build/fallout.
* FURTHER, because a conflict resolution system that produces the "tactically/strategically See and Raise until one side is out of gas/unwilling to risk anymore" aesthetic that is required for Texas Hold 'Em, THAT conflict resolution system (Dogs) will be fundamentally better for both (a) social conflict and (b) social conflict that escalates to physical conflict than an alternative (Blades).
Dogs does cards better than Blades. It just will. End of story.
Dogs does social conflict better than Blades. It just will. End of story.
Dogs does social conflict escalated to physical conflict better than Blades. It just will. End of story.
Everything else (even the knife/sword/gunfights)...Blades will be better than Dogs. It just will. End of story. But Dogs isn't trying to be the best combat emulator. Its trying to do a specific thing...and that specific thing it does tremendously.
That is pretty much the opposite of thread replies that inspired the OP.
Yeah it’s really a matter of what is more work, or perhaps more accurately what is more tedious work for you, between modding a system and learning a new system.Converting characters, npcs, and monsters, as well has learning the rules for multiple different systems doesn't seem worth the investment.
A thing that I think may have helped had I included it in the OP.
IMO, it is inherently rude, crappy behavior, to come into a thread with a clear premise and goal, and tell the OP that they’re wrong for having the stated goal. (Barring moral issues, etc)
I often make threads about a new class, subclass, houserule, feat, etc, that I’m building. There is always at least one reply telling me, as if I’ve never cracked open the PHB before, that some subclass or MC build or whatever “does this already”. Often I’ve already stated in the OP why that exact option is unsatisfying for me and/or the players I’m building the option for.
I don’t understand how anyone could possibly view this as normal, healthy, socially acceptable, behavior.