Keldryn
Adventurer
Reynard said:I agree. I happened to read both the 1e DMG and the 2e DMG as I am trying to decide which of the two to run. The differences between the two in terms of tone, style and emphasis of play is huge. Do you realize there isn't even a distinct section on dungeons in the 2e DMG, and there are no lists of traps? I hadn't until I got to the end of the 2e DMG and thought I had accidentally skipped a section. I went to the index. Nope. No dungeons, no traps, no underground exploration.
The 1e DMG is really a comprehensive tome, covering damn near everything that might happen in a "normal" D&D game. The 2e DMG is a lot of fluff and advice and not a lot of help for the first time DM. By contrast, the 3e DMG managed to bring back a lot of that crunch and an emphasis on dungeons, while severely shortchanging the DM on issues that weren't specific to going down in holes, whacking things. Despite some occassional overblown prose and finger wagging by Gygax, the 1e DMG is a work of art and should be the standard by which all other books labelled "DMG" should be measured.
The 2e DMG was almost completely and utterly worthless, in my opinion. Granted, I had played B/X D&D and AD&D 1st Edition for 3 or 4 years by the time 2nd Edition came out. About the only thing I ever used the 2e DMG for was magic item descriptions. The 2e "Campaign Sourcebook and Catacomb Guide" contained much of the advice about running a game that should have been in the DMG.
I don't think I would go so far as to call the 1e DMG a work of art and the standard by which all other books should be measured, but it was far superior to the 2e DMG. The 1e DMG is a near-legendary example of poor organization (in the first 30 pages or so, we're getting stuff about diseases and mental disorders?) and does have a rather stream-of-consciousness feel to the writing. It also contains a lot of material that really belongs in the Player's Handbook. It's entertaining to read, but kind of stinks for looking something up in the middle of the game. The 3e DMG and the 3.5e DMG in particular were very well done and are nice throwbacks to the 1e DMG, in my opinion. But much better organized.