Chaosmancer
Legend
No. While D&D's hp and d20 resolution core systems make DPR the centerpiece for combat and skill checks the centerpiece for the other two pillars, they, clearly, do not exclude the possibility of other mechanisms. Sub-systems like spells, ki, rituals, and maneuvers make that clear enough, and there are also individual examples. The thing is, those sub-systems and individual mechanics are heavily skewed towards spell-casting concepts. Other forms of supernatural power, and the obvious alternative of extraordinary but still natural ('natural' within the context of heroes in a fantasy genre setting) abilities, have barely been developed.
There's a great deal of unexplored design space there.
I think I'm just tired, but I'm confused by your response.
I was talking about Damage and skills being the major two things that non-casters should be good at. How, thinking on it, I couldn't really think of other things that famous non-casters could do. A party of Fighters and Rogues formed from those famous people was then put into a fun little example.
Your response starts with saying that Damage and Skills don't exclude other systems (I agree with that) then mentions Ki (midway through magic and mundane), Spells and Rituals (aren't they the same thing?) and manuevers (mundane clearly) as examples of other subsystems that exist.
I followed up to about there, when I lost you.
I think it is the last sentence, that there are other systems that rely on other powers and extraordinary feats that we don't have designed yet.
I can't disagree with that, their could be a few things like that, but it seems to side-step the point I was putting forth.
If I wrote a story about a strong warrior type and his roguish femme fatale friend, isn't everything you would expect from that story covered by the Battlemaster Fighter and Assassin Rogue? Their skills, their fighting capabilities, their infiltration abilities. Like you said, d20's and skills make up the vast majority of Combat, Exploration, and Social pillars, so what is that team lacking mechanically that they are going to have narratively?
There are no good frightful presence abilities or stances I suppose for our warrior, but that depends on translating the combat on a map to the combat of the story, and stances are often not a major focus of the literature except to explain how much better a warrior your character is compared to the hordes he is fighting.
The lady rogue has everything I could imagine her having.
This is my confusion. I understand D&D heavily prioritizes magic, and they've added a lot of problems best solved by magic, but I don't see a glaring omission in the mundane classes. I suppose Inspiring the Troops is hard, but that's because the narrative moment involves morale of the troops, and morale isn't something we have a system for anymore, we don't really do battles massive enough to warrant it often I think.
Sure, we could make an Inspiring Leader class who takes the bards inspiration and song of rest abilities, combines them with some paladins auras and does so all with no magic, but would that be seen as a necessary addition, or unnecessarily stepping into the places of other classes and taking their abilities?