WotC D&D Hiring New Game Designer Months After Firing Many

The job is for an experienced game designer—much like one of the people they let go a few months ago!

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The job pays from $86-145k and is for an experienced game designer—presumably much like one of those they let go a few months ago!


Notably, one of those let go in December in Hasbro’s company-wide cost-cutting cull of over 1,000 jobs was D&D designer Dan Dillon. Dillon posted on Twitter—“Well. There it is. D&D is hiring a game designer, 8 months later. Was it worth it, you soulless f*****g cowards? Did you save enough money?”
 

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Curious! can I ask why you asked?
Not sure what you mean. I guess the post I responded to seemed emotionally charged (not a bad thing!) and that there was a personal story behind that charge that the poster hinted at in the post. People do that sometimes... drop a hint about something personal in a conversation, hoping that the listener picks up on it and asks about it.

This is a message board, not a face to face conversation, but still...

I was just being a human being I guess?
 

Anon Adderlan

Adventurer
I wonder how many during the last downsizing have or had #Hasbro stock.

I think there is something to be said for speaking up, and actively normalising “sit down and keep quiet” can be problematic.
There's also something to be said for conducting yourself in a professional manner.

I will decide how I choose to communicate. I don't require advice. Thank you.
Easy to say when you're also in the position to choose how everyone else must communicate, and able to give advice whether anyone wants it or not.

the CEO of Hasbro could spin off much of Hasbro and ‘jump ship’ to WotC, which at that point essentially is what is left of Hasbro, but yes, the initiative would have to come from Hasbro
Even if the shareholders agreed to this it would cost more than it's worth. These business entities are neither equal nor interchangeable without massive restructuring.

I've seen repeated posts expressing exasperation that the OGL scandal is still being held against WotC. But I think it's entirely legitimate to continue to bring that up, for one simple reason: the continuing harm that their attempt to maximize profit caused to the gaming community outweighs, in my opinion, their attempts to repair that harm.
Agreed, and I dearly wish someone had taken the beast to court over it and set a precedent rather than creating a diaspora of new licenses.

Release an OGL v1.0(b), which would be exactly the same as the OGL v1.0(a) except for the following points: 1) add the word "irrevocable" to Section 4 of the license, and 2) release this new OGL v1.0(b) into the public domain, the same way Paizo did for their ORC license, so that WotC doesn't own it.
The OGL itself is under CC, so such modifications are legally trivial. Also Open Source licenses are a contract between content creators, and not 'owned' in a way which enables a third party whose content is not involved to invalidate it, even if they wrote it.

Generally I agree with your views on companies and there responsibilities. But there is actually a pretty significant movement called Conscious Capitalism that disagrees with your premise about maximizing profit. There is another way, with pros and cons of it's own.
I don't expect companies not to maximize their profits, or think they should act otherwise, but their are companies that are choosing a different approach, and are successful doing so.
Which ones?

Once you buy the book you’ve supported the evil empire you claim to despise. At this point aren’t you part of the problem?
When it comes to leisure products, yes.

does every thread need to become a festering sore of malice and negativity?
No, but to be fair this thread involves a fairly negative aspect of corporations.

If consumers were to refuse to purchase from unethical companies, then ethical companies would get all the business and pretty soon maximizing ethics would be the only way to maximize profits. But as long as we'd rather buy the shiniest new toy than a slightly duller one from an ethical supplier, the current state of affairs will continue.
It's never been that simple, and presenting it as such isn't helpful.

at a time when we now know Larian actually WERE developing BG4,
Wait what?

I've been laid off as part of a company restructuring and it sucks. But what was really hilarious? When they realized they cut too many people they called me and asked me if I wanted to come back and work for them again. I don't know anything about Dan or his position, but the fact that they didn't look him up and offer him his old job back could also be an indication of their valuation of his fit for the new position. Or not. We just don't know.
Maybe they weren't directly contacted, but the folks fired could do worse than apply for this job, as the worst that could happen is they simply aren't rehired.

The worst layoff I ever experienced was when they laid off my entire floor. The reason? So they could outsource our IT to India. The kicker was that the CTO admitted that it saved no money and would likely lower quality and increase development time. But it looked good on paper because the Indian resources didn't get paid as much per hour. In another case (can you tell I worked in IT?) they outsourced to India even though they had just been to a trade show where an Indian company was showing off technology obviously copied directly from a product that the same company had previously been contracted to build.
It's amazing how often this sort of thing happens.

Hourly rates are an awful criteria to judge productivity by
So are lines of code or words per page. Problem is these are among the few things which can be measured.
 

mamba

Legend
Even if the shareholders agreed to this it would cost more than it's worth. These business entities are neither equal nor interchangeable without massive restructuring.
this was a hypothetical about how it could be done, no more.

Agreed, and I dearly wish someone had taken the beast to court over it and set a precedent rather than creating a diaspora of new licenses.
that is not how it works, you need to continue using the OGL and then WotC either sues you over that, or they don’t. Either way the ball is in WotC’s court
 


KYRON45

Hero
I wonder how many during the last downsizing have or had #Hasbro stock.


There's also something to be said for conducting yourself in a professional manner.


Easy to say when you're also in the position to choose how everyone else must communicate, and able to give advice whether anyone wants it or not.


Even if the shareholders agreed to this it would cost more than it's worth. These business entities are neither equal nor interchangeable without massive restructuring.


Agreed, and I dearly wish someone had taken the beast to court over it and set a precedent rather than creating a diaspora of new licenses.


The OGL itself is under CC, so such modifications are legally trivial. Also Open Source licenses are a contract between content creators, and not 'owned' in a way which enables a third party whose content is not involved to invalidate it, even if they wrote it.


Which ones?


When it comes to leisure products, yes.


No, but to be fair this thread involves a fairly negative aspect of corporations.


It's never been that simple, and presenting it as such isn't helpful.


Wait what?


Maybe they weren't directly contacted, but the folks fired could do worse than apply for this job, as the worst that could happen is they simply aren't rehired.


It's amazing how often this sort of thing happens.


So are lines of code or words per page. Problem is these are among the few things which can be measured.
Thank you for your service.
 

Warpiglet-7

Lord of the depths
I don’t have a particular love of hasbro WOTC as an entity. However, they have provided a lot of value for me from Childhood toys to games in adulthood.

There is a difference I think between letting someone go (who can find another job) and say letting people fry to death in pintos cause $…heard about that in business ethics class and 🤮

People do choose jobs with some notion about stability. I am guessing doing work for a game company is probably driven by a passion for the product.

Looking back over time, what percentage of game company employees are 5+ years? I am guessing it’s not high due to both side cutting ties for their own benefit.

The news here maybe more about goodness of fit? It’s not like they couldn’t call the laid off people and say “things have changed! Would you come back with a little bump. Up?”
 



Cergorach

The Laughing One
yeah, been there, done that. The client had outsourced some work to India and I was reviewing it. Took two developers two weeks to deliver something that did not meet the requirements at all, after a week of back and forth with them about how to fix it that did fix some things, changed around others but left them still broken and added new errors, I decided that my time is better spent implementing it myself than getting India to the point where they could (given their high turnover knowledge never accumulated anyway…). Two days later it was working as intended… Hourly rates are an awful criteria to judge productivity by
That sounds very familiar. But that's because if you pay peanuts, you get monkeys, that's not only true locally, but also overseas. I've had a similar experience to yours, where I was spending more time fixing stuff we paid a company in India to do then doing it myself in the first place. The problem is that the person that initiated the outsourcing went for the cheapest option he could find that still sounded good enough. On the other hand I've worked with highly skilled IT personnel from India, the kind of quality that's hard to find locally.

The location of the people isn't the issue, the issue is what your actually paying them. Because if you pay them crap, they'll move to a place that'll pay them more. If no one else hires you, either the market is absolutely saturated OR you actually deserve the crap pay and that does says something about your quality/skills. There are of course exceptions, things like big consultancy firms that have you pay extreme fees for mediocre people, that are riding the coattails of their reputation... The workers themselves don't see much of that extreme fee though...
 

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