WotC D&D Hiring New Game Designer Months After Firing Many

The job is for an experienced game designer—much like one of the people they let go a few months ago!

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The job pays from $86-145k and is for an experienced game designer—presumably much like one of those they let go a few months ago!


Notably, one of those let go in December in Hasbro’s company-wide cost-cutting cull of over 1,000 jobs was D&D designer Dan Dillon. Dillon posted on Twitter—“Well. There it is. D&D is hiring a game designer, 8 months later. Was it worth it, you soulless f*****g cowards? Did you save enough money?”
 

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Oofta

Legend
Maybe; or there could have been other reasons. For one, public companies have several audiences: shareholders and others with vested financial interests, certainly, but also the broader public, and (often forgotten by those commenting on company actions) employees. After a round of layoffs, there (at least) two groups of employees watching a company's actions: those forced to leave, and those who remain. Company leaders try to take actions that please the most and displease the least, and generally fail to varying extents due to misreading situations or to the scale of the actions as well as to the impossibility of delivering messaging that can speak to the issues important to such diverse audiences.

(Unsurprisingly, departed employees are pretty much always at the bottom of the priority totem pole in terms of trying to address issues. I was part of a layoff along with about half of my employer's total workforce. The messaging from my former employer was all about "everything is fine, we're in great financial position, we just wanted to better focus on growth opportunities", which to me as a newly unemployed jobseeker sounded a lot like "we didn't NEED to fire you at the height of the largest pandemic seen in a century, we just felt like it". Naturally, I didn't much appreciate that messaging, but I acknowledge that it was the right messaging for shareholders, and for the employees remaining who wouldn't want to feel like they were on a sinking ship.)

My specific point is that some things a company does that don't appear to make sense to an external observer, are at least sometimes done for internal reasons. One of the biggest risks a company takes in laying off people is the damage to morale of the remaining employees. A temporary hit to productivity is almost inevitable, and it can become a long-term, serious problem. One way that morale can be impacted is if part of the workforce sees another part as getting special treatment, i.e. I lost so many of my friends and other co-workers while X came out unscathed. Sometimes the damage of a layoff is spread around, at least a little bit, to address that; I've experienced it several times. Does it suck to get hit with layoffs when your particular department or organization has been kicking butt, even if it's to a lesser extent than other orgs? YES, IT DOES. But in terms of the emotional impact to other employees, at a company-wide level, the feeling of shared sacrifice can make sense to do that for long-term morale.

Please note: I am not defending the practice of layoffs in general, nor the inerrant wisdom of upper management, nor American/Western-style capitalism vs. any other economic systems. I'm just saying that given how things actually currently work, crappy situations arise, and people generall make the best imperfect decisions of which they're capable.

The worst layoff I ever experienced was when they laid off my entire floor. The reason? So they could outsource our IT to India. The kicker was that the CTO admitted that it saved no money and would likely lower quality and increase development time. But it looked good on paper because the Indian resources didn't get paid as much per hour. In another case (can you tell I worked in IT?) they outsourced to India even though they had just been to a trade show where an Indian company was showing off technology obviously copied directly from a product that the same company had previously been contracted to build.

So maybe when it comes to WotC making decisions I disagree with I just don't have a very high bar because I've seen really stupid business practices.

NOTE: I'm not necessarily against off-shoring work, sometimes it makes sense. Other times? It's businesses following a fad.
 

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Micah Sweet

Level Up & OSR Enthusiast
Follow up-

Reading back, I remembered something. I'm going to quote it-


In February of 1987, there was published a short, yet insanely controversial, article in Dragon Magazine- Who Dies?. It might help to remember that this was a different time- no surveys, no ensuring that only broadly popular options get preserved. Instead, in two short pages, Zeb did his best to anger pretty much every single person currently playing D&D. Good times!

The basic gist was this- My name is Zeb. I'm designing 2e. And I'm going to be changing and killing off a bunch of those classes you like. Because books have limited space. And because I can. How you like dem apples?



I am just trying to imagine what the .... tenor ... of conversations on enworld would be if that happened today.
2e was compatible with 1e in a way 5.5 isn't.
 




Oofta

Legend
As a fellow IT resource, I'm against it. Nothing but wage suppression and everyone knows it.
It can occasionally make sense for support and legacy systems. If you need 24 hour coverage for example it can make sense. But by and large? I agree. It's also typically more expensive in the long run because they need so much hand-holding and detail. Turnover at the staffing companies also tends to be extremely high.

But this is off topic.
 

mamba

Legend
looked good on paper because the Indian resources didn't get paid as much per hour.
yeah, been there, done that. The client had outsourced some work to India and I was reviewing it. Took two developers two weeks to deliver something that did not meet the requirements at all, after a week of back and forth with them about how to fix it that did fix some things, changed around others but left them still broken and added new errors, I decided that my time is better spent implementing it myself than getting India to the point where they could (given their high turnover knowledge never accumulated anyway…). Two days later it was working as intended… Hourly rates are an awful criteria to judge productivity by
 

mamba

Legend
If enough people complain, then management might take steps to contain the complaining to specific threads/subforums. This is a heavily moderated forum after all, it wouldn't be out of line.
I have not seen them take any steps and complaints about this are not exactly new, so I would not hold my breath for it

Your best bet is to not engage, engaging leads to more posts about this, not fewer
 



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