WotC D&D Hiring New Game Designer Months After Firing Many

The job is for an experienced game designer—much like one of the people they let go a few months ago!

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The job pays from $86-145k and is for an experienced game designer—presumably much like one of those they let go a few months ago!


Notably, one of those let go in December in Hasbro’s company-wide cost-cutting cull of over 1,000 jobs was D&D designer Dan Dillon. Dillon posted on Twitter—“Well. There it is. D&D is hiring a game designer, 8 months later. Was it worth it, you soulless f*****g cowards? Did you save enough money?”
 

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TheSword

Legend
It's not so much the hiring of a new designer that is crappy, but the initital layoffs were a sad example of toxic corporate behavior. Hasbro, the parent company, wasn't doing well, but WotC was . . . so why layoff WotC employees? To balance out the ledger sheets and maximize profit for the shareholders. A lot of Americans have trouble with the profit-first mentality of corporations.

The hiring of a new designer less than a year after laying off designers . . . we don't know the specific reason why they are hiring a new designer, but it's salt in the wound for folks laid off. And fans tired of WotC's seemingly constant missteps that hurt workers and hurt fans.

WotC seems to step wrong an awful lot these days, but (IMO) the negativity towards WotC gets a bit much on these forums, but in this instance, I'm on board.
For the record there are lots of reasons that a company might want to reduce costs and it isn’t always about shareholder dividends. Sometimes a company needs to invest in new areas and needs to free up cash to do so. Payroll is one of the few guaranteed areas to quickly affect cash flow. Sometimes it’s about health of a business not just about profits.

For instance I went through redundancy last year and am now doing two people’s jobs. But I’m managing it ok so obviously it wasn’t two peoples jobs. It was one person’s job spread inefficiently across two people. We also now actually have some capital investment now in our equipment so instead of my team having to work with crap equipment in a crap working environment we have actually had some money spent on the team we do have.

The folks that have left, need to move on. Not be posting on the cesspit that is X.
 

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Incenjucar

Legend
Many years ago, and by this, I'm talking about the 90s, a friend and I were trying to get into the industry. I had that dream of working for TSR and working on D&D. Then I got a position in tech that paid really well and was a completely different career path. I could still do writing work on the side, but I was not going to have this as a career.

Over the years, I've thought about that decision a lot. For a long time, I regretted it. Stories like this make me realize I made the right choice. I know that this position has been described as "seasonal employment" several times in this thread, and I guess I think that's what it is. And that's sad. Good luck to whoever does get it: maybe it will be a springboard to something more long-term.
I have a similar story, though a few decades forward with WotC. Even got a couple rounds of interviews, but not the gig. Hooray for the RPG to tech pipeline!
 

Snarf Zagyg

Notorious Liquefactionist
Supporter
I have a similar story, though a few decades forward with WotC. Even got a couple rounds of interviews, but not the gig. Hooray for the RPG to tech pipeline!

From your mouth to Zeb Cook's ears.

I was just thinking about Zeb the other day. I had previously written an appreciation of him. I later added to that when I wrote more about the evolution to 2e.

I always think that he is one of the true underappreciated geniuses of our industry. But I don't cry for him. Because unlike most luminaries in our industry, he doesn't have to crowdsource healthcare, because he left the TTRPG industry in 1994, and made bank in videogames.

The industry is a little better than it used to be, but it's still not the place to make your fortune.


EDIT- since I know no one clinks on the links, the TLDR is that I believe that Zeb Cook is probably the single most important and notable TSR-era D&D designer, after Gygax.
 

Snarf Zagyg

Notorious Liquefactionist
Supporter
Follow up-

Reading back, I remembered something. I'm going to quote it-


In February of 1987, there was published a short, yet insanely controversial, article in Dragon Magazine- Who Dies?. It might help to remember that this was a different time- no surveys, no ensuring that only broadly popular options get preserved. Instead, in two short pages, Zeb did his best to anger pretty much every single person currently playing D&D. Good times!

The basic gist was this- My name is Zeb. I'm designing 2e. And I'm going to be changing and killing off a bunch of those classes you like. Because books have limited space. And because I can. How you like dem apples?



I am just trying to imagine what the .... tenor ... of conversations on enworld would be if that happened today.
 

mamba

Legend
The basic gist was this- My name is Zeb. I'm designing 2e. And I'm going to be changing and killing off a bunch of those classes you like. Because books have limited space. And because I can. How you like dem apples?


I am just trying to imagine what the .... tenor ... of conversations on enworld would be if that happened today.
I know someone who would nominate the Bard for this…
 

Nikosandros

Golden Procrastinator
From your mouth to Zeb Cook's ears.

I was just thinking about Zeb the other day. I had previously written an appreciation of him. I later added to that when I wrote more about the evolution to 2e.

I always think that he is one of the true underappreciated geniuses of our industry. But I don't cry for him. Because unlike most luminaries in our industry, he doesn't have to crowdsource healthcare, because he left the TTRPG industry in 1994, and made bank in videogames.

The industry is a little better than it used to be, but it's still not the place to make your fortune.


EDIT- since I know no one clinks on the links, the TLDR is that I believe that Zeb Cook is probably the single most important and notable TSR-era D&D designer, after Gygax.
A little bit of irrelevant info. I've had the pleasure of interviewing him when he was in Lucca Games and he was super-nice and friendly.
 

occam

Hero
Depends. If you only want to talk about WotC's latest offerings, I think you'll have to endure some anti-WotC sentiment no matter where you go, not just this site.
So all of us have to put with threadcrapping about unrelated business matters when we want to talk about gaming? There's nothing we can do about it but tolerate the incessant negative behavior?

These boards weren't like this before. Even during the Great Edition Wars in the 3e/4e/Pathfinder transition, when I had to abandon the Paizo boards for my own mental health due to constant negativity that developed in a community I used to enjoy, these boards were a place for reasoned discussion about varying opinions. Perhaps the moderators have backed off a bit so as to appear unbiased towards WotC, and thus allowed unrelated criticism to appear in just about every thread that mentions them or one of their products, but I really don't want to give up these boards, too.

And as for the suggestion to liberally use the ignore function, the issue is that many of the posters most critical of WotC also have great things to say otherwise, insights to express that I appreciate. You, @Micah Sweet, are one of those posters. While we disagree in some areas, including the extent to which WotC deserves criticism for various actions and events, I'm right there with you on a love of 2e's campaign settings and lore and many other things. I don't want to ignore you, I want to listen to what you and others have to say. But repetitive, completely unproductive negativity (about anything, not just WotC!) has an emotional impact.
 

mamba

Legend
So all of us have to put with threadcrapping about unrelated business matters when we want to talk about gaming? There's nothing we can do about it but tolerate the incessant negative behavior?
yes, because other than blocking the poster there is not really anything you can do about that, and you did decide not to block them

Complaining about it will not solve it either, or it would have done so already. All it does is keep the cycle going, so your best bet is to learn to live with it or make use of the ignore feature, there is no realistic third option, sorry
 

yes, because other than blocking the poster there is not really anything you can do about that, and you did decide not to block them

Complaining about it will not solve it either, or it would have done so already. All it does is keep the cycle going, so your best bet is to learn to live with it or make use of the ignore feature, there is no realistic third option, sorry
If enough people complain, then management might take steps to contain the complaining to specific threads/subforums. This is a heavily moderated forum after all, it wouldn't be out of line.
 

occam

Hero
They cut people at WotC to show off to shareholders, not because they needed to cut people at WotC.
Maybe; or there could have been other reasons. For one, public companies have several audiences: shareholders and others with vested financial interests, certainly, but also the broader public, and (often forgotten by those commenting on company actions) employees. After a round of layoffs, there (at least) two groups of employees watching a company's actions: those forced to leave, and those who remain. Company leaders try to take actions that please the most and displease the least, and generally fail to varying extents due to misreading situations or to the scale of the actions as well as to the impossibility of delivering messaging that can speak to the issues important to such diverse audiences.

(Unsurprisingly, departed employees are pretty much always at the bottom of the priority totem pole in terms of trying to address issues. I was part of a layoff along with about half of my employer's total workforce. The messaging from my former employer was all about "everything is fine, we're in great financial position, we just wanted to better focus on growth opportunities", which to me as a newly unemployed jobseeker sounded a lot like "we didn't NEED to fire you at the height of the largest pandemic seen in a century, we just felt like it". Naturally, I didn't much appreciate that messaging, but I acknowledge that it was the right messaging for shareholders, and for the employees remaining who wouldn't want to feel like they were on a sinking ship.)

My specific point is that some things a company does that don't appear to make sense to an external observer, are at least sometimes done for internal reasons. One of the biggest risks a company takes in laying off people is the damage to morale of the remaining employees. A temporary hit to productivity is almost inevitable, and it can become a long-term, serious problem. One way that morale can be impacted is if part of the workforce sees another part as getting special treatment, i.e. I lost so many of my friends and other co-workers while X came out unscathed. Sometimes the damage of a layoff is spread around, at least a little bit, to address that; I've experienced it several times. Does it suck to get hit with layoffs when your particular department or organization has been kicking butt, even if it's to a lesser extent than other orgs? YES, IT DOES. But in terms of the emotional impact to other employees, at a company-wide level, the feeling of shared sacrifice can make sense to do that for long-term morale.

Please note: I am not defending the practice of layoffs in general, nor the inerrant wisdom of upper management, nor American/Western-style capitalism vs. any other economic systems. I'm just saying that given how things actually currently work, crappy situations arise, and people generall make the best imperfect decisions of which they're capable.
 

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