D&D in the classroom

buddhafrog

First Post
I've heard people mention from time to time the possibility of using D&D in the classroom but haven't heard about any direct experience. Has anyone done this? How did it go?

I mention this because I am using D&D in four different ESL (English as a Second Language) classes of 1-3 students each. I'm getting paid way too much just to DM D&D. I feel very fortunate.

I've been teaching ESL in Asia off and on for many years. A couple months ago I thought it would be a good idea to start playing D&D with my 9 y/o son. My solution was to have my son join two of his friends who were both advanced 6th grade ESL students of mine. We play D&D 4e twice a week for our class. I hadn't played D&D in almost 20 years, and in my research to learn 4e and relearn how to DM, I stumbled across this site. It has made my job so much easier. (BIG BIG THANKS)

Where I live, boys play computer games every chance they get. I found it interesting that these boys loved playing D&D much more than their computer games because it was more immersive. These boys *loved* D&D - it was the only thing they talked about. The other classes heard the boys talking about D&D, heard the strange music coming from our room, saw the maps and miniatures, and were dying to know what the heck this was all about.

This week, I'm going to start DM'ing for 3 more classes, but only once a week on Fridays. I get paid far too much to teach ESL as a tutor. Now, I'm getting that money to DM. Nice.... and I'm their favorite teacher, of course.

It isn't ideal. I only teach for an hour a class -- difficult to try and keep a session down to 60 minutes. I teach ESL kids, so I have to use varying degrees of basic language and concepts. For two of the new classes, I will be curtailing the rules significantly to make it easier (the other two classes are straight 4e). I've thought of using an easier system, but I don't want to learn/run two different systems. I'm still learning 4e myself!

B/c I'm getting paid for this, I've really went the extra mile as a DM and made many handouts for history, letters, magic items, etc. The kids have loved it and it has opened up many ESL opportunities. Of course, the kids want to understand what's happening, so they are studying their D&D vocabulary and handouts, and they know they must role play. They also know they must be doing well on their tests and homework or no D&D. Great incentive.

So far it's been a really awesome experience. I'm a little nervous about trying to run 4 different campaigns, but it's worth the work, for sure.

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A STUDENT'S LIFE:

I want to give you a little info to understand how hard these kids study and how much pressure they have. Where I live, the average family spends 1/3 of their income on education for their children ($900 of $2800 every month). That's a lot of money every month (but this tutor isn't going to complain). When a kid goes to middle school, he will probably study until 5pm and then go to academies or tutors until 9 or 10pm. They do this on Saturdays too, and often for a few hours on Sunday. High school students live a very miserable life - the worst is seniors. Literally, they are allowed to leave school before midnight only once Mon-Fri. Yeah, they study from 7am to 12 midnight. They study every Sat and Sun from 7am to 6pm, and then many will go to academies/tutors after this. I'm not exaggerating. Crazy, no? This is all focused on preparing for their one test to enter university. The better your test, the better your school. Where I live, your school determines your success much more than what you do at that school..... this little description of a student's life here also helps explain why I enjoy DM'ing for these students. They need to live a little, have some time to be creative and feel free. D&D it great for this!
 

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That's awesome. I'd love to hear about how you might work it into your curriculum.

I'm not working it into my curriculum, per se. Rather, it's a free-for-all ESL opportunity. You can teach English and a student can study, but they learn through using. The best way to have a student use English is to have them talk/listen regarding something they care about. In this way, D&D is great. When particular grammar or vocabulary is used that we've recently studied, I will point it out.

They do have separate, extra vocabulary that they learn in any particular D&D session, but that is determined by what is happening during gameplay.
 

I downloaded this podcast on using dnd in the classroom a month ago, but regret that I have been too busy to really sit down and listen to it. :eek:

The Dragonkin Podcast

It is 1 hour though, and the sound isn't very good.

If anyone cares to give me a quick overview/summary, it is most welcome too. ;)
 

I use D&D and wargames in the classroom. Sorta. I help homseschool my own kids. We often use D&D as an effective medium to teach history, culture, sometimes politics (more ancient than modern), art, proto-science, etc. Since our main milieu is set in Constantinople this also gives my kids a chance to practice their Greek and Latin.

I also use D&D and wargames to teach my kids basic strategy and tactics, personal and small-group, as well as matters regarding logistics and large-scale warfare.

When I can I also work in survival scenarios into games. D&D is good for teaching basic survival concepts.
And about Vadding. D&D is very good for teaching vadding.
 

Nice use of the hobby, and a great way to introduce fun into long days of school, while still keeping their minds active.

If you're looking for a rules-lighter system that might be better suited for 1 hour sessions, you might look into Savage Worlds. My group just recently started trying it after playing 4e for a while, and I think the biggest hurdle is the stats system (all attributes/skills are a die type, i.e. d4, d6, etc.), but once you get that figured out (it doesn't take long), it actually runs much like D&D on the backend, just faster. We've found if we're not sure on a rule, we go with our instincts from our D&D background and make a decision, then when we look it up later we find that we were actually dead-on, or extremely close to the RAW for SW.

The initiative system as written is based on playing cards, though...not exactly sure where you are, so I don't know how the culture there would react to something that *might* look like gambling to the outside eye. :P You could easily tweak it to be an agility roll or something for intiative...or actually break out the d20s like D&D.
 

I downloaded this podcast on using dnd in the classroom a month ago, but regret that I have been too busy to really sit down and listen to it. :eek:

The Dragonkin Podcast

It is 1 hour though, and the sound isn't very good.

If anyone cares to give me a quick overview/summary, it is most welcome too. ;)

Thanks for this. I've downloaded all 8 podcasts they have and will give it a listen and will let you know my thoughts on this thread (might take a week or so).

Nice use of the hobby, and a great way to introduce fun into long days of school, while still keeping their minds active.

If you're looking for a rules-lighter system that might be better suited for 1 hour sessions, you might look into Savage Worlds. My group just recently started trying it after playing 4e for a while, and I think the biggest hurdle is the stats system (all attributes/skills are a die type, i.e. d4, d6, etc.), but once you get that figured out (it doesn't take long), it actually runs much like D&D on the backend, just faster. We've found if we're not sure on a rule, we go with our instincts from our D&D background and make a decision, then when we look it up later we find that we were actually dead-on, or extremely close to the RAW for SW.

The initiative system as written is based on playing cards, though...not exactly sure where you are, so I don't know how the culture there would react to something that *might* look like gambling to the outside eye. :P You could easily tweak it to be an agility roll or something for intiative...or actually break out the d20s like D&D.

I actually almost went with Savage Worlds off of recommendations here when I started DM'ing my first group. However, I have so many great memories of D&D that I wanted to do the "real thing." I'm going to give Savage Worlds a hearty look this week. I might actually do it for my new games....
 

I downloaded this podcast on using dnd in the classroom a month ago, but regret that I have been too busy to really sit down and listen to it. :eek:

The Dragonkin Podcast

It is 1 hour though, and the sound isn't very good.

If anyone cares to give me a quick overview/summary, it is most welcome too. ;)

This Dragonkin podcast has six episodes, and I listened to them all yesterday - quick, easy listen. I actually enjoyed some of his other podcasts more (best was the first episode) that included interviews with kids about their gaming experiences.

This podcast interview with the teacher wasn't too hard to listen to. The gist is that he plays a "simulation" game every Fri afternoon for the entire year centering around one historical location/period (i.e. ancient Egypt or Ming Dynasty China). He calls it simulation and/or uses other terms more acceptable in the teaching community, but really it is a mix between a LARP/RPG/Card game with resources. It sounds pretty awesome. The kids love it, of course. They spend some time talking about how to make this possible in one's school environment and acceptable by the administration.

There was not a lot of detail in how he runs his particular game but there were a few quick suggestions on how to find info if you wanted to do something similar.

He mentioned that Origins provides *free* tickets to all teachers - they can go and play games or attend specific educators tracks/lectures on how to incorporate gaming into the classroom. Really sounded excellent. He also mentioned that they had a couple full time staff dedicated to this end. This seems like a very wise investment in order to grow a new generation of gamers!

This podcast stopped a couple years ago unfortunately. I'd love to find other kid-specific PRG podcasts. My quick iTunes search today was not successful.
 

I actually almost went with Savage Worlds off of recommendations here when I started DM'ing my first group. However, I have so many great memories of D&D that I wanted to do the "real thing." I'm going to give Savage Worlds a hearty look this week. I might actually do it for my new games....

Have you considered going all the way and running whatever edition of D&D you played way back when? There are many free "retro-clones"; in particular, it would seem that Swords & Wizardry (OD&D) would be perfect--rules light and character generation takes about 10 minutes.

Anyway, sounds cool!
 

Have you considered going all the way and running whatever edition of D&D you played way back when? There are many free "retro-clones"; in particular, it would seem that Swords & Wizardry (OD&D) would be perfect--rules light and character generation takes about 10 minutes.

Anyway, sounds cool!

I'm pretty glad I went 4e with my first group that included my son. I want to give him the full, newest experience and hope that will provide even more gaming opportunities for him in the future. Generally, I like it a lot.

After starting this thread, however, I'm postponing starting my three new groups until next week so that I can research Savage Worlds and Swords & Wizardry. They're not too happy about it, so we're playing Apples to Apples Friday instead (also a *great* ESL game).

The kids love power cards (anything tangible, really, which I why I also hand out created magic cards, etc), so I might include some aspect of Power Cards even if I use OD&D or SW.

Thanks for your input.
 

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