Charwoman Gene
Adventurer
DandD said:But then it would lose one level and be weaker. Unless he casted True Ressurection. Or used Reincarnation and transformerd D&D x.Y into a badger.
or maybe a gnome.
RAWR!
DandD said:But then it would lose one level and be weaker. Unless he casted True Ressurection. Or used Reincarnation and transformerd D&D x.Y into a badger.
DandD said:What's RC Cola? Never heard of them.
Dave Turner said:Your understanding of the relative scale of both of these companies undermines your credibility. Paizo's financial position is at least an order of magnitude (if not two) smaller than WotC's. If you believe that cutting 5% off of a cake is a "good chunk", then your point is at least coherent.
I think most of this is quite reasonable. I certainly can accept that those who spend the most on D&D and related RPGs have a good chance of being among the Paizo customers.Reynard said:Anyway, the point is that while Paizo fans may not make up a significant percentage of the mythical (or, in Rouse's words, inflated) 5 million players, they probably make up a significant (not majority, not "a lot", but simply significant) percentage of those that spend $$ on D&D books every month.
QFT.Boarstorm said:It's called a marketing lull. It's designed to build anticipation for the new product.
D&D isn't dead. Not by a long shot. They're just making us salivate and "want more" for a little while before releasing the next glut of preview information.
Reynard said:I think people are saying that because, well, it doesn't. More than that, it is an intended design goal. While this says nothing of the quality of the game that is being produced -- the liklihood is that the game will be very well designed and a lot of fun to play. But that doesn't make it D&D, at least in feel. The sacred cows that have lasted for 30 years have lasted for a reason, and the game was successful for 30 years for a reason.
I think people are saying that because, well, it doesn't. More than that, it is an intended design goal. While this says nothing of the quality of the game that is being produced -- the liklihood is that the game will be very well designed and a lot of fun to play. But that doesn't make it D&D, at least in feel. The sacred cows that have lasted for 30 years have lasted for a reason, and the game was successful for 30 years for a reason.
The Adventure Path had a big appeal for my group. We liked having the guarantee for a supported, cohesive campaign, since several of us just felt they didn't have the time to prepare a campaign (or at least individual adventures) on their own.Reynard said:Now, in order to do this, I think Paizo needs to expand beyond their current publishing scheme. as much as I love the writing and the art of Pathfinder, I have zero use for an adventure path -- I simple don't think having a planned out campaign from level x to level x+12 is a good idea, as one never knows which way players are going to zig or zag. Now, that's just me, but I hardly believe myself that unique a precious snowflake. There must be others who'd love to see Paizo do something similar to the old Dunegon with a few unconnected adventures of varying lengths geared toward various levels. (They could call it Trailblazer -- Make Your Own Path!)
Frawan said:This led to the third big blow for Wizards: The Paizo annoucement of their own RPG / 3.5 compatible.
Lorthanoth said:What he said.
I game with three friends who have never heard of ENWorld, I introduced them to Paizo (which after initially liking, they're rapidly going off) and they are mad keen as anything for 4E. They haven't played since 4E.