The Cardinal
First Post
D&D is most definitely its own genre: For "D&D" I use D&D3.5/d20 or C&C - for everything else I use GURPS4e 

BryonD said:D&D doesn't focus on day after day of Frodo trudging along and "making Will saves" to endure the lure of the Ring. It focuses on the coolness of when Bilbo found the ring and when Frodo/Gandalf found out what the ring was. And of course the big climatic fights happen a lot more often. D&D is built to get back to the gratifying moments of glory as frequently as possible.
Save the day. Every day. Get the awesome new gadget. People like that.
Yeah, I think LotR as written would make a terrible and largely boring role playing game.Raven Crowking said:If LotR was written as a D&D novel, the climax would have been a battle with Sauron himself, and the Ring would have been used in that climax. Nothing less would satisfy the "players"! Also, the DM would have had to keep admonishing the group not to split the party after Boromir tried to take the Ring.....maybe by sending a lot of orcs to show them that they needed to stick together.
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"Beware what you own, lest it own you" was a major theme for Tolkein, emphasized most in the Ring, but also in Smaug's treasure and with the Silmarils. I doubt that would be a happy theme for most D&D players.
I don't know that it is different strokes so much. The things you describe are still events that would be unique high points in a novel. Fights and new toys that I mentioned are in my opinion the most common examples if you look at 1,000 D&D groups. But D&D is set up to offer other high frequency player gratification moments, such as the ones you list and many others.That said, I find that my players enjoy talking to creatures as much as having big cinematic battles. Discussing philosophy with evil clerics, or chatting up a strange abberation hanging from the ceiling are as important to them -- more important, actually -- than saving the day or getting the gadget.
(Shrug)
Different strokes for different folks, I guess.
RC
Teflon Billy said:I can't recall a genre of fantasy other than D&D where "Scry-Buff-Teleport" was the solution to 90% of the problems presented.
So, the concensus of those who have posted in this thread is that D&D is its own genre of RPG Gaming, in the same manner in which Detective Stories are one genre of Fiction, for instance. As we know, Agatha Christie's Detective Stories fall under the latter genre, as do Raymond Chandler's Detective Stories, Edgar Allen Poe's Detective Stories, and Sir Arthur Conan Doyle's Detective Stories, even though all four are considerably different styles.
How many clearly defined styles of RPG Gaming fall under the D&D genre?
Kamikaze Midget said:It's a bit difficult to say, since D&D itself is a hodge-podge of genres.
Personally, I would have gone with Fantasy Gaming being the actual genre (of RPGing) and D&D being just a collection of styles of play under that genre but I am being flexible to expand the conversation.
Mark CMG said:Personally, I would have gone with Fantasy Gaming being the actual genre (of RPGing) and D&D being just a collection of styles of play under that genre but I am being flexible to expand the conversation.