You mean like AD&D, AD&D 2e, 3e, 3,5e, and Pathfinder? (I'll grant you 1st level 4e PCs were pretty durable, by design).But I am wondering if we will ever see an official version of D&D where beginning characters are actually vulnerable in a fight again?
Besides, it was clearly stated the PC hit points were deliberately inflated for the play test. The goal was to test the core resolution mechanics.
P.S. I started w/AD&D back in the 1980s. It was always a superhero game in fantasy drag, so long as the PC made it to mid-level. As soon as PCs begin flying, fireballing, and walking away from falls off 30ft towers while in armor, you've left the pastoral confines of the Shire far behind.
P.P.S. Back in my day, it was common to grant 1st level PCs maximum HP. Which meant 1st level rangers almost as durable as ogres. Fighters tended to have high strengths and weapon specialization (UA was common in my parts, too). Players wanted more power and durability at 1st level, not less. In fact, the idea of arguing for rules changes that lowered your chance of surviving to 2nd level would have sounded absurd to everyone I first played D&D with (and this includes the adult parents of our friends who taught us).
P.P.P.S It's not about entitlement, it's about having enough interesting options at the start of play, and enough durability to survive a little bad luck (ie, having the opportunity to use them once or twice before dying).
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