Gold Roger
First Post
I like the notion that PC's are more than ordinary people. They are the guys that go out there in a small band and face things most would rather run from. They study the arcane or call upon the favor of gods, they are martial prodigys, masters of improvisation and people who stand up to beasts and trained soldiers with nothing but their bare hands.
Having said that, I agree with a lot you said, especialy where it concerns the lowest levels. First level PC's belong to the five percent who have a talent that may allow them to really make a difference. They are more skilled than ordinary people, but they don't tower over them. And an experience guardsman, a mercenary worth his money or gangleader in the slums certainly aren't ordinary either and shouldn't be a pushover in the face of a first level group.
So I think that there are some things on the playtest characters I feel should be toned down a bit. But I'm optimistic.
Mearls already said they went a bit big on the hitpoints to be on the safe side for example, though I'd prefer them a bit higher than you suggest (if only because I can run a rather tough game and would like some characters to actually see the campaign start to finish).
As for escalating boni, the designers have stated that they want to keep the math flat for attack boni, AC, saving throws and skills. In the playtest none of these things increase past the first level. For all we know they never do. Though I'd expect attack boni and saves at least to increase a small bit, as certain creatures could get sats up to 30 (for a +10 bonus) and they'd be incredibly hard to deal with at even the highest level without some increase.
Having said that, I agree with a lot you said, especialy where it concerns the lowest levels. First level PC's belong to the five percent who have a talent that may allow them to really make a difference. They are more skilled than ordinary people, but they don't tower over them. And an experience guardsman, a mercenary worth his money or gangleader in the slums certainly aren't ordinary either and shouldn't be a pushover in the face of a first level group.
So I think that there are some things on the playtest characters I feel should be toned down a bit. But I'm optimistic.
Mearls already said they went a bit big on the hitpoints to be on the safe side for example, though I'd prefer them a bit higher than you suggest (if only because I can run a rather tough game and would like some characters to actually see the campaign start to finish).
As for escalating boni, the designers have stated that they want to keep the math flat for attack boni, AC, saving throws and skills. In the playtest none of these things increase past the first level. For all we know they never do. Though I'd expect attack boni and saves at least to increase a small bit, as certain creatures could get sats up to 30 (for a +10 bonus) and they'd be incredibly hard to deal with at even the highest level without some increase.