1. Pet peeve: the word "awesome" is decades out of date. I don't know why it gets used so much in the gaming community.
yeah, you kinda answered your own question there.
1. Pet peeve: the word "awesome" is decades out of date. I don't know why it gets used so much in the gaming community.
I agree. Why, oh why, can't I give you XP?I disagree. D&D - especially high level D&D - has pretty much been a superhero game since 2nd Edition.
I will agree with a proposition that D&D shouldn't be a superhero game. But I can't agree with a statement that it isn't one, because it has been - to my displeasure - for a long time. Most of its lifetime, for sure.
Don't tell me what D&D is or is not please. This is the edition that's supposed to be modular and capable of supporting many different styles and preferences. Don't ruin it for everyone by trying to enforce YOUR version of the magical elf game as the standard.
I don't care if it's magic missile. I'm totally okay with a spell that requires an attack roll. But then, I actually liked rolling for magic missile damage in 4E.Why do Wizards need an inexhaustible supply of unerring Magic Missiles to launch?
I'm not sure what you mean here. All classes need their own schticks. Otherwise, there's no reason to play them. In 3E, if a sorcerer and wizard were exactly the same, why bother even having the sorcerer? And if the Favored One didn't have a different spell list from the sorcerer, why bother with it? Every class has to have something different about it, whether it be sneak attack, lay hands, spontaneous casting, favored enemies, or whatever. Without something to differentiate a class from other classes, the class concept fails, and the class in question is unnecessary.Why do classes all need a schtick-like effects to be enjoyable to play in the 1st level?
I wholeheartedly and without any hesitation disagree with this. As I stated above, I believe that if the wizard ever has need of using mundane weaponry, then the wizard class fails to do its job. Wizards should be using magic every round. That said, I'm fine with wizards needing to make attack rolls. In fact, I encourage it. Magic Missile is a boring spell. It always has been.3) Make Wizards 'minor spells' actually minor in effect. Anything that directly causes damage, without needing to roll, is not a minor effect. Cantrips should be effects that gain useful little benefits, like opening doors or moving small objects around, but are not flashy evocations of power.
Rogues in 4E could pick pockets just fine. It was involved in the Thievery skill. I disagree with this point, because I believe that everyone should have equal access to skills. There is no reason why a fighter, a wizard or even a cleric should not be able to pick locks. There's no reason why a fighter can't learn the activation word for a magic wand. Restricted skills are an immersion-breaking part of 3E that I hope never returns to see the light of day. Everyone should be able to learn anything he or she wants. So, with that in mind, I detest the idea of a "skill class."4) Make the skills the main focus of the Rogue Class - not just the 'striker' role (although, admittedly, this is much better in D&D Next than it was in 4th Ed). I'm not asking for big long lists (definitely not!), but what about being able to pickpocket again?
Those bonuses on the character sheets are coming from places we don't know about because we don't have the entire ruleset. It's not from random escalation of bonuses, which doesn't seem to be in this edition.5) Be wary of escalating bonuses. Already, at 1st level the Fighter seems to have massive bonuses on damage and attacks - indeed, almost all the characters have bonuses of some type, and it's hard to track where some of them are coming from. Also, incidentally, are they going to go back to adding 1/2 Level to Skill checks and Attacks? It is not clear in the play test, although I actually wouldn't mind as it's an easy method of calculating.
Rogues in 4E could pick pockets just fine. It was involved in the Thievery skill. I disagree with this point, because I believe that everyone should have equal access to skills. There is no reason why a fighter, a wizard or even a cleric should not be able to pick locks. There's no reason why a fighter can't learn the activation word for a magic wand. Restricted skills are an immersion-breaking part of 3E that I hope never returns to see the light of day. Everyone should be able to learn anything he or she wants. So, with that in mind, I detest the idea of a "skill class."
I'd advocate that we don't need a skill for picking pockets. We already have a skill that encompasses doing stuff without other people noticing. Picking someone's pocket should just be a more difficult application of the stealth skill. that way the thief is already good at it which he should be.