Dannager
First Post
Well that's a provocative statement, because the fact is that there are plenty of RPGs that cater to this taste - how many 'cool things' does a beginning character get in WFRP or TOR or RuneQuest? Not nearly as much as they do in D&D as it stands. Moreover, as a fan of fantasy literature in general, the basic problem with D&D is that it doesn't recreate the feel of a whole bulk of the genre it purports to be about. Yet, to me at least, previous iterations of the game - the one I grew up with - did.
If D&D Next is supposed to be about unification, then people need to start thinking more inclusive than this.
So advocate for the game to include a "level 0" optional module that allows you to start out sucking. Just don't return D&D to the days of, "Welcome to D&D! Roll initiative! Oh, a 1? I'm sorry! The orc attacks you! Ooh, a natural 20! What's that? It deals more damage than your hit point total? I'm so sorry, looks like you don't get to play D&D today!"