D&d Minis Hurrayyy!

Ankh-Morpork Guard said:


Great to hear! Any little tidbits or things like that you can share? I don't care what, I just want to know stuff!! :D

Well for the most part the game used normal D&D rules. Each player had a Warband of 4 characters that started in opposite corners and basically it became a killfest :D

Each warband had its own amount of points it needed to win while each figure was worth different amounts.

Ranged weapons did not have range limitations. As long as you had line of sight you could shoot. My tiny Goblin Sneak took advantage of this from great distances. You could only move a pair of minis every other turn. Keeping within six squares of your commander mini was very important. The commander bestowed powers on you when you were this close.

When you got to half of less HP you had to make a morale check. If you failed you had to make great haste towards the exits. I am not a minis expert but they all looked fine to me. I want a representative figure not a piece of art.

I don't remember much more. I was in awe that I was being shown how to play by Jonathon Tweet himself and could'nt concentrate much. ;)
 

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D&D Minis at GenCon

KB9JMQ pretty much got the game right. It follows 3.5 rules for the most part, each mini comes with a stat card, one side for the game (some things have been altered like damage, it is not rolled is is just assigned a number like 10) and on the other side are the stats from the DMG. They have all sorts different creatures, Displacer Beasts, Owlbears, Lizardmen, & other NPC type characters. I picked up 3 sample ones while I was at the Con, an orc archer, a lizardman, and a fighter of some sort.

I ran through the demo game myself twice at GenCon. Before I played I had the same thoughts as some people, I did not think that I would want to buy a pack that had random creatures in it, but after playing the game it was really fun!! A game with 4 people with 6 creatures was resolved in about 30 minutes. I realized that it would be much better to purchase the minatures to play the game and then use them for my D&D sessions later.
 

KB9JMQ pretty much got the game right. It follows 3.5 rules for the most part, each mini comes with a stat card, one side for the game (some things have been altered like damage, it is not rolled is is just assigned a number like 10) and on the other side are the stats from the DMG. They have all sorts different creatures, Displacer Beasts, Owlbears, Lizardmen, & other NPC type characters. I picked up 3 sample ones while I was at the Con, an orc archer, a lizardman, and a fighter of some sort.

I ran through the demo game myself twice at GenCon. Before I played I had the same thoughts as some people, I did not think that I would want to buy a pack that had random creatures in it, but after playing the game it was really fun!! A game with 4 people with 6 creatures was resolved in about 30 minutes. I realized that it would be much better to purchase the minatures to play the game and then use them for my D&D sessions later.
 


Very very nice to hear. :cool:

It does sound a bit like Chainmail 3.5...but at the same time it reminds me more of Heroclix(or any of the other Clix games, I just play Heroclix). And this is definatly a good thing.
 

*Shrug*

I dunno, I play Heroclix and the DND fig random factor isn't stirring my pot as it were. I do want to see these little buggers in person before I make an absolute final judgement. Anyone who collets HC knows that Psylocke and Black Cat looked like a bag of rotten tomatoes in pics, but not so bad when you were looking at the actual mini.

I'd like a bigger painting palette, but that's just a preference. If they aren't malformed little hunks of plastic I might get some as filler. Use Reaper et al for PC's and then these guys in the role my old MK's used to fill, random monster of the week.

The only thing that still bugs me about this is the perception of a continuing swing for the fences mentality. (And this may all just be me and my views) I'm just worried that they have unrealistic goals for this line and it will die off as fast as Chainmail.

I keep hearing from WotC store managers that Chainmail was supposed to unseat GW, and the new target seems to be Wizkids. That, coupled with the 3.5 release just has me shaking my head in worry.
 

joecole said:
But this of course was not the claim that you made. You specifically told mmu1 that s/he should not complain about not getting metal minis because WOTC's past experience shows that they cannot make money producing them - e.g. the cancelation of Chainmail.

No I didn't. I never said that mmu1 shouldn't complain. I said it was a waste of time complaining. the implication was enough money, not 'any money at all', and I stand by that. Sorry if it wasn't clear enough.

And I stand by that. It is still a waste of time complaing about it, cos WotC are doing what they're doing. That being said pretty much everything I do on these boards is more or less a waste of time (except maybe learnign stuff in the rules forum and/or getting ideas out of story hours) including this conversation, so thems the breaks.
 

Olive said:


No I didn't. I never said that mmu1 shouldn't complain. I said it was a waste of time complaining. the implication was enough money, not 'any money at all', and I stand by that. Sorry if it wasn't clear enough.

And I stand by that. It is still a waste of time complaing about it, cos WotC are doing what they're doing. That being said pretty much everything I do on these boards is more or less a waste of time (except maybe learnign stuff in the rules forum and/or getting ideas out of story hours) including this conversation, so thems the breaks.

Here's what you wrote. I suggest you re-read it.

Olive said:

But everything WotC has ever said indicates that this is never going to happen. Why? because they can't make money at it. And people like me weren't buying minis before hand because I never paint/assemble them, so it's not like we're abandoning the minis you want for these, we never got those in the first place!

So give it up. Ain't nver going to happen otheriwse WotC would have licsensed off the DnD monsters ages ago.
 

Guys give it up

Guys agree to disagree...

Mike (McVeigh) at Privateer have their grubby little hands as full as he could want them with War Machines. By all accounts, it poised to be a runaway success, as long as supply keeps up with the demand to grow the line.

Edited for stupidy... can I blame it on cold meds, please....

As to Chainmail; initial sales did outgrow initial sales did outgrow expectations. Support for tournaments was good, but this was no Pokemon. The assembly and piant aspect of the game failed to attract the high spend youth that where playing warhammer and MK variants. Yes, Warhammer requires assembly, but some of the Chainmail models where just outragoeusly difficult.

Enter the dragon (and dungeon) line.

I for one, an expert mini painter with a sleugh of best painted RT armies, will be buying them...Why, cause they fill the same roll as counters, but are least 3-D. If the game can get to a third edition, I expect the mini sculpting and painting to improve: some of the HC is really pretty awesome.

This is good for the hobby and has the potential to open the door for many 3rd party products.. maps, terrain, buildings, modules.....

Choice is a wonderful thing; excercise it.
 
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Re: Guys give it up

Kevin O'Reilly said:
Guys agree to disagree...

Sounds good to me!

Chris (Pramas) and Mike (McVeigh) have their grubby little hands as full as they could want them with War Machines. By all accounts, it poised to be a runaway success, as long as supply keeps up with the demand to grow the line.

Didn't know that Pramas was part of War Machine. Is that Mike McVey? Of GW fame?
 

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