Most people turn Monopoly into a terrible game by adding terrible house rules (usually thinking they are playing it correctly, because whoever taught them played it that way). Two in particular drag the game out for hours:Monopoly is a terrible board game. Giving it a D&D or a Star Wars skin doesn't make it any better. There's a reason I haven't played it since I was about 12, and that's that since it was published nearly century ago there have been thousands of better boardgames made.
- Not auctioning unbought properties. When a player lands on a property and doesn't buy it for the face value, you are supposed to auction it off to the highest bidder, starting at a bid of $1. If you don't do this, it takes way longer for players to build up their holdings, and it removes one of the few strategic elements in the game.
- Putting the money from fines and taxes onto Free Parking. You aren't supposed to get anything for landing here; it's just Free Parking. Taxes and fines are meant to drain cash out of the economy and push the game toward a conclusion. Recycling that money means the game never freakin' ends. (If you want to make this house rule super extra bad, throw in a bonus $500 bill just because.)
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