Kashell said:
Just my observation of several things that can be improved in D&D, and why they should be improved.
Yeah, but... y'know. So what?
This is the thing. It's not like all those points haven't been debated to death. I'm betting you haven't been playing long. You've probably just got your wind, figured out what you don't like about the game, and you're ready to set everything right.
You go, boy.
Cause for the most part, I don't care. I've always thought the spell system is a little wonky, and went out of my way in second edition to homebrew something that satisfied me more. It didn't always satisfy my players, and was more work than was fun in the long run, so I quit using it come 3rd edition.
Sheepishly, I must now admit to moving on to monsters...
The point is, you keep what you don't like, fix what you do. Offer it to the world at large, because sharing is fun. Don't bellyache. Don't make a moaning myrtle spectacle by whining about how DND SUX, cause it doesn't. It's a game of fiction, there is no objective definition of a good rule except whether or not you have fun using it. It just isn't your game, move on.