takasi
First Post
I frequently sees complaints about WotC, followed by "well they just lost a loyal customer". Do you ever get the impression though that maybe we're really insignificant in the market? If you look at a game like World of Warcraft, with its 9 million players, and compare that to the size of these boards, don't you feel like we're in the minority?
Who cares if we've been playing since 1st edition? Who cares if we love Greyhawk, or gritty medieval fantasy? Or don't want to see splatbooks? Or spent a fortune on books that are obsolete? Or lost our favorite print magazines?
WoW has built an empire of potential D&D players. My MOM plays WoW. (I however, do not.) At work, I know dozens of people who play WoW. In fact, when I talk to some of them, they even have an interest in D&D. However, they can't make it to my table games (and it's not like we're starving for players). A few of them, however, have started playing on MapTool. If it weren't for an online medium, there is no way these people could play.
D&D is changing. It has the potential to grow and earn revenue from millions of adult gamers who've never rolled a d20 in their life. I think WotC knows this.
Does anyone else feel like their voice doesn't really matter?
And does anyone else feel like their opinion, if listened to, might actually alienate potential players? Do calls for the hobby to "return to its roots" and cater to the FLGS make it harder to attract fresh blood?
Who cares if we've been playing since 1st edition? Who cares if we love Greyhawk, or gritty medieval fantasy? Or don't want to see splatbooks? Or spent a fortune on books that are obsolete? Or lost our favorite print magazines?
WoW has built an empire of potential D&D players. My MOM plays WoW. (I however, do not.) At work, I know dozens of people who play WoW. In fact, when I talk to some of them, they even have an interest in D&D. However, they can't make it to my table games (and it's not like we're starving for players). A few of them, however, have started playing on MapTool. If it weren't for an online medium, there is no way these people could play.
D&D is changing. It has the potential to grow and earn revenue from millions of adult gamers who've never rolled a d20 in their life. I think WotC knows this.
Does anyone else feel like their voice doesn't really matter?
And does anyone else feel like their opinion, if listened to, might actually alienate potential players? Do calls for the hobby to "return to its roots" and cater to the FLGS make it harder to attract fresh blood?