Jeff Carlsen
Adventurer
I don't mind if they remove the non-combat feats and call those traits. If themes are the primary way of customizing a character, then there's no reason a theme can't be made up of a mix of feats and traits that back up the description of the theme. This way, themes can be designed to be roughly balanced with one another in regard to the three pillars.
Of course, making themes broad and balanced doesn't require renaming the various social or exploration feats, but calling them traits has another advantage. Instead of presenting an option for players to select individual feats, they could instead provide guidelines so that players can build their own themes be selecting a set number of feats and traits.
Of course, making themes broad and balanced doesn't require renaming the various social or exploration feats, but calling them traits has another advantage. Instead of presenting an option for players to select individual feats, they could instead provide guidelines so that players can build their own themes be selecting a set number of feats and traits.