R
RHGreen
Guest
At last they might actually be siloing.
Combat --- Interaction --- Social
Feats _______ Skills _____ Traits
There wouldn't be bloat because of traits, traits are already there. They are called feats.
Feats that are combat based stay as feats.
They would just pull out the feats that are interaction based and call them skills. Bonuses to ability checks when doing something that the skill applies to. (Which is what skills are anyway - just not written as such in older editions.)
They would pull out the feats that are social/roleplay based and call them traits.
You wouldn't have to choose between combat, interaction and roleplay. You would get an allocation for each that wouldn't interfere with each other.
At least that is how I see it. Here's hoping.
Edit* (I've been harping on about them doing this since they announced 4E - even on their own boards. I'm not special. Others have been saying it too. Siloing. It wasn't that difficult and from a design stand point it is a designers easy wet dream.)
Combat --- Interaction --- Social
Feats _______ Skills _____ Traits
There wouldn't be bloat because of traits, traits are already there. They are called feats.
Feats that are combat based stay as feats.
They would just pull out the feats that are interaction based and call them skills. Bonuses to ability checks when doing something that the skill applies to. (Which is what skills are anyway - just not written as such in older editions.)
They would pull out the feats that are social/roleplay based and call them traits.
You wouldn't have to choose between combat, interaction and roleplay. You would get an allocation for each that wouldn't interfere with each other.
At least that is how I see it. Here's hoping.
Edit* (I've been harping on about them doing this since they announced 4E - even on their own boards. I'm not special. Others have been saying it too. Siloing. It wasn't that difficult and from a design stand point it is a designers easy wet dream.)
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