The main reason why I like feats as one pillars is that it hold an assumption that works for all Player Characters...
...and all NPCs and monsters.
If the game is designed that a level 7 PC has 3 combat feats, they will know he is not extremely hampered with fighting an ogre.
But with 3E and 4E style "choose your pillar" feats, your guy with 2 exploration and 1 social feat gets curbstomped by the ogre. The ogre is designed to go down in 4 hits by an equal level PC with all combat feat. But your party has only 50% combat feats and TPKs.
This was the problem with 3.5. Monsters were designed as if you took feats (and spells) at a certain proportion between pillars. Take all combat feats/spells and you stomp all over the monsters. Take too many noncombat feats/spells and your party died.
And who has to fix it? The DM. MORE WORK FOR THE DM!
All combat feats, please.
...and all NPCs and monsters.
If the game is designed that a level 7 PC has 3 combat feats, they will know he is not extremely hampered with fighting an ogre.
But with 3E and 4E style "choose your pillar" feats, your guy with 2 exploration and 1 social feat gets curbstomped by the ogre. The ogre is designed to go down in 4 hits by an equal level PC with all combat feat. But your party has only 50% combat feats and TPKs.
This was the problem with 3.5. Monsters were designed as if you took feats (and spells) at a certain proportion between pillars. Take all combat feats/spells and you stomp all over the monsters. Take too many noncombat feats/spells and your party died.
And who has to fix it? The DM. MORE WORK FOR THE DM!
All combat feats, please.