Every minor choosable resource should speak to only One Pillar. So either all Combat Feats. Or all Exploration Feats. Or all Interaction/Roleplay Feats.
Why?
Because unless every player and the DMs choose to pick feats in the same proportion, someone's power will be off. The 100% Combat Feat fighter dominates everyone in combat but twiddles thumbs when talking. The 50/50 bard does everything out of combat for the all combat feat/spell/item party but hides in the corner during the whole dungeon crawl.
That's why I liked 4E's siloed powers. Everyone had something for each pillar of D&D adventuring. In 4E, skills, rituals, and some utility powers did exploration and interaction. Attack powers did combat. And feats were all over the place.
So 5E looks like it is doing silos too.
Background/skills: Mostly exploration and interaction.
Themes/feats: Combat.
Class: A mix of all three.
Race: ?????
"Traits": Mostly Interation
Why?
Because unless every player and the DMs choose to pick feats in the same proportion, someone's power will be off. The 100% Combat Feat fighter dominates everyone in combat but twiddles thumbs when talking. The 50/50 bard does everything out of combat for the all combat feat/spell/item party but hides in the corner during the whole dungeon crawl.
That's why I liked 4E's siloed powers. Everyone had something for each pillar of D&D adventuring. In 4E, skills, rituals, and some utility powers did exploration and interaction. Attack powers did combat. And feats were all over the place.
So 5E looks like it is doing silos too.
Background/skills: Mostly exploration and interaction.
Themes/feats: Combat.
Class: A mix of all three.
Race: ?????
"Traits": Mostly Interation