I think the fighter should approach the ranger in terms of number of skills, but not quite match him. What could perhaps set them apart is the nature of available skills, maybe giving the ranger a few more lore/knowledge type skills, or giving the ranger bonuses to woodsy/wilderness skills.
What should really set the ranger apart are favored enemies and favored terrains, the option to acquire an animal companion, the option to acquire spells.
Also, if I'm not mistaken, the Pathfinder ranger has the option of picking up some tactics type abilities (maybe similar to what the ranger/hunter type had in Irone Heroes). Maybe when the warlord gets killed, his stuff should get split up between the fighter and teh ranger.
Someone mentioned a skirmish ability and I think that's not a bad idea. Didn't the 3.5 scout do extra damage when he moved on the same round as the attack? Yes, I recall playing a Scout who did just that-- and having a lot of fun with that ability.
What should really set the ranger apart are favored enemies and favored terrains, the option to acquire an animal companion, the option to acquire spells.
Also, if I'm not mistaken, the Pathfinder ranger has the option of picking up some tactics type abilities (maybe similar to what the ranger/hunter type had in Irone Heroes). Maybe when the warlord gets killed, his stuff should get split up between the fighter and teh ranger.
Someone mentioned a skirmish ability and I think that's not a bad idea. Didn't the 3.5 scout do extra damage when he moved on the same round as the attack? Yes, I recall playing a Scout who did just that-- and having a lot of fun with that ability.