D&D 5E D&D Next weekly art column!

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Well, accurate representations of body stature isn't his big strength. But comparing to Liefeld, that's cruel, man!

steeldragons: +2. Also, this image belogns in the "What Art do we want to see" thread. :)
moldvayelf.jpg


Lazy... ;)
 
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I was just thinking: Is it necessary for the art and the common adventure locales to match up in some kind of proportion? At the beginning of 4E there was a big thing about getting " back to the dungeon " as the default style of gameplay. Now, I do not think that it would be particularly good to overemphasize dungeon exploration when it comes to adventure design, but when it comes to the art in the core rulebook(s), I think I really would like to see the art depict that return to the dungeon. The artwork should be kind of claustrophic; you should be able to see the ceilings and the walls, and get a feel for how there is not a lot of room to move in plenty of places. If you cannot see the ceiling or the wall, it should be mean something ominous. There should also be wide open spaces within the dungeons too, but they ought to be the special scenes, where you fight the main villain, a giant monster, or find the big treasure, but not the common rooms.
 

Finally in

Hi gang,
We had a few issues getting my access to work, but I'm finally in...

Just want you to know that I've been reading your comments since the start of this thread. Thanks for your opinions and insights!

...and if there are specific subjects you'd like me to try and address in my articles, or have specific questions - jot 'em down for me and I'll do my best

jon
 

Oh, that is a pleasant suprise.

As you may have noticed, some of us have taken the issue of art direction very seriously and given it lots of thought, while having that nagging feeling that it would never reach any people who actually have anything to do with the final product.
But what a great suprise to learn that it doesn't go unheard! :)

And hopefully you like some of our ideas, so we get amazing looking books. My mother doesn't have anything to do with RPGs, but she likes monster manuals. Think of our non-playing family members as well. :heh:
 

Heard and noted!
I know I'll never be able to please everyone, but I'd like to have as transparent a development process as possible so that, while you might not agree with a decision I make, you'll understand that I make it for reasons besides my own overinflated ego :)

Oh, that is a pleasant suprise.

But what a great suprise to learn that it doesn't go unheard!
 

Heh, Yora, y'know, it's nice to know that I'm not the only one who has pulled out a Monster Manual to show to non-gamers. We were reading Harry Potter in one of my English classes (I teach English as a Second Language) and I pulled out a Monster Manual to show them what a Troll was (this was before the movies). Really helped put things in perspective. :D

I'd also like to say that this:

dragons_eye_view_20120229_4.jpg


makes me giggle and gives me all sorts of warm and fuzzies for the future of D&D art.

/third edit because I keep posting before reading on.

Mr. Schindehette, that blog post of the 20 greatest D&D artists is one of the best online resources for fantasy art I've ever seen. That is freaking fantastic!
 
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