Troll Wizard said:3. There is a budget they are working under; thus early on certain things were cut to make sure what is going into the game is the best they can make it.
- No druids, monks, artificers,...
- No half-orcs, changlings,...
- No PrCs
somewhere on their open forum there is a list of 3.5 ruleset features that have been cut http://www.ddo.com/forums/index.php
andargor said:
DaveMage said:Whoa - that's....ugly.
It might be a great game, but it's looking like it's not a great 3.0/3.5 D&D game.
DaveMage said:Whoa - that's....ugly.
It might be a great game, but it's looking like it's not a great 3.0/3.5 D&D game.
KenM said:Agreed. How are they goping to keep player intrest with a level cap of 10??
andargor said:I had the same option at first, but I read the Book of Dev, and their arguments are compelling.
Basically, as a DM, you may need to change things to have a fun game. That's the approach they took. Some things don't fit real time gaming, so they House Ruled it.
Although I question spellpoints, since NWN handles slots quite well...
That's the commercial aspect. Added levels, PrCs, etc. will come with expansions. As for keeping interest, they have those "moments of advancement", which basically gives you 40 periods when you can tweak your character over 10 levels.
Andargor
DaveMage said:I read that a while back. I can accept their arguments. And again, they may feel that they had to do what they did for gameplay, etc. And, they may indeed have a great game. It just won't be a version of D&D that I'd want to pay to play (especially in monthly installments).
Troll Wizard said:- people do role play