D&D Online: Looking good


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Troll Wizard said:
3. There is a budget they are working under; thus early on certain things were cut to make sure what is going into the game is the best they can make it.
- No druids, monks, artificers,...
- No half-orcs, changlings,...
- No PrCs
somewhere on their open forum there is a list of 3.5 ruleset features that have been cut http://www.ddo.com/forums/index.php

Here's the House Rule thread.

Andargor
 


DaveMage said:
Whoa - that's....ugly.

It might be a great game, but it's looking like it's not a great 3.0/3.5 D&D game.

Agreed. How are they goping to keep player intrest with a level cap of 10??
 

DaveMage said:
Whoa - that's....ugly.

It might be a great game, but it's looking like it's not a great 3.0/3.5 D&D game.

I had the same opinion at first, but I read the Book of Dev, and their arguments are compelling.

Basically, as a DM, you may need to change things to have a fun game. That's the approach they took. Some things don't fit real time gaming, so they House Ruled it.

Although I question spellpoints, since NWN handles slots quite well...

KenM said:
Agreed. How are they goping to keep player intrest with a level cap of 10??

That's the commercial aspect. Added levels, PrCs, etc. will come with expansions. As for keeping interest, they have those "moments of advancement", which basically gives you 40 periods when you can tweak your character over 10 levels.

Andargor
 
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andargor said:
I had the same option at first, but I read the Book of Dev, and their arguments are compelling.

Basically, as a DM, you may need to change things to have a fun game. That's the approach they took. Some things don't fit real time gaming, so they House Ruled it.

Although I question spellpoints, since NWN handles slots quite well...

That's the commercial aspect. Added levels, PrCs, etc. will come with expansions. As for keeping interest, they have those "moments of advancement", which basically gives you 40 periods when you can tweak your character over 10 levels.

Andargor

I read that a while back. I can accept their arguments. And again, they may feel that they had to do what they did for gameplay, etc. And, they may indeed have a great game. It just won't be a version of D&D that I'd want to pay to play (especially in monthly installments).

The level 10 cap (even if it would be raised later) seems sad - especially when WoW players can reach as high as level 60, I believe (though a "level" in WoW probably doesn't bring as many benefits as a D&D-like level). Also, I would think the hard core MMO player will be at level 10 in about 5-7 days. :D
 

DaveMage said:
I read that a while back. I can accept their arguments. And again, they may feel that they had to do what they did for gameplay, etc. And, they may indeed have a great game. It just won't be a version of D&D that I'd want to pay to play (especially in monthly installments).

I was wondering about the pricing model. It seems like a lot of games today are "pay once": you buy the game, and the multiplayer is free. I thought the monthly fees were going out the window. Or perhaps I'm mistaken.

The upside to monthly fees is probably more serious and mature players though. :)

Andargor
 


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