Quickleaf
Legend
I believe so, yeah.Right so assuming 2014 wolf stats, the only thing I can imagine it’s lacking at higher level is multiattack, right? Its attack, HP, knockdown DC, saves, etc, should all scale as the Druid levels.
I believe so, yeah.Right so assuming 2014 wolf stats, the only thing I can imagine it’s lacking at higher level is multiattack, right? Its attack, HP, knockdown DC, saves, etc, should all scale as the Druid levels.
Because that's not the totality of what they said and they made other major changes clearly based on feedback?How am I reaching when they said they were reverting back major changes to better preserve cross comapability?
LOL they never said it was just a marketing ploy and not taking the feedback seriously in fact they said the opposite extensively and demonstrated such. You're basically calling them liars, with no evidence.Or when they said they cit the new wilderness exploration system? Like the very obvious design here is conservative, which is fine, but aim literally just pointing out what they said too lol
I have no idea what you're trying to say here.The general masses dont care about that.
So I am a bit at a loss as to why some folks seem to think that the UA8 Druid has to upgrade forms as they level just like the 2014 Druid does.I believe so, yeah.
You asked a question, I answered saying how people generally felt, you responded with good logic, and I responded saying that the general masses just mentioned don't care about that (for better or worse).I have no idea what you're trying to say here.
You’ve got their process backwards. They’re not trying to present a functional encounter building system and then ask players for feedback on PC capabilities within the context of that system. They’re presenting PC options for player feedback first to find out what the player base will think looks fun in a vacuum (which is how most players assess PC options anyway), and then creating a functional encounter building system with those PC capabilities in mind. Let the players have whatever powers they think sound cool, then build the challenge around what they decided they want to be able to do.It's around the 10:00 mark
"We are also doing tons of internal playtesting on the revised monsters.... along with the new encounter building approach.... You and I have chatted in previous videos that we might send out that new encounter building in an Unearthed Arcana... Right now we are focused on playtesting that internally instead..."
"What we have discovered is that just us iterating on it over and over and over again is bearing amazing fruit. What I can report is that what people are going to see in the revised DMG is a much streamlined encounter building system.... where you are able to figure out your budget for monsters.... and you spend that budget...the end...it's going to be that simple of a process. I'm looking forward to us sharing that with people later this year."
Basically, there's no plan that he's sharing to playtest monsters/encounter building externally. Maybe they'll do it, maybe they won't. Sounds a little like it won't be public until the DMG, but that's trying to read tea leaves. Up till now, though, yes it has been exclusively internal. That's the important bit - what's happening functionally.
The issue there is...
(a) With all the heavy design work done for the classes... it was being done in absence of external feedback on the other half of the game – the monsters/challenges/GM-facing stuff that the classes are built against. That's a huge problem, in my eyes.
(b) Secondarily, the context of this issue is that they (WotC) have a history of botching monsters/encounter building - so it's an area that needs attention, and many many D&D fans know it needs attention. We have Mike Shea, Teos Abadia, Shawn Merwin, Mike Mearls – all commenting about these issues, and publishing resources to address them.
Right, I have no special insight.I've heard this "running out of time" claim many times over the past year. The lead designer literally just said in the very video for this thread that they intend to still be playtesting in May. How are we running out of time, and why do people keep claiming they know the due date for this stuff? We don't even have a firm commitment that all three books will be out this year. All we really know is PHB 2024. There does appear to be time to playtest DMG and MM material.
I replied to someone else about this, but I don't think it's all or nothing – it's not about excluding or including spells, it's about how to include that legacy content without disrupting/shutting down a potential avenue for enjoying the game. The changes in the Tiny Hut spell over the editions are a perfect microcosm of the bigger issue, as I mentioned upthread.Yes, and I replied about the exploration segment that I agree. It's the spells section I disagreed about, and while there is some overlap between the two, not really. New players should start with the game as written and then see what they like and remove stuff they don't like after they have tried it out. That's working as intended.
Sure, I can dig in deeper... EDIT: Apologies for the length of my reply...That seems like hyperbole backed by no evidence. The basic monster design is the same they're just adding more and varied abilities to those monsters it seems. The CR system will change but that has no real impact on PC design. I am not seeing the problem and I think you'd need to do a lot more to demonstrate it's a problem. It's not like we're starting from scratch here and suddenly monsters have no AC and use an entirely different basic mechanic for ordinary elements of combat.
Interesting, thanks for helping reframe it for me, Charlaquin! I still have reservations about doing it that way, but that definitely clears up their approach!You’ve got their process backwards. They’re not trying to present a functional encounter building system and then ask players for feedback on PC capabilities within the context of that system. They’re presenting PC options for player feedback first to find out what the player base will think looks fun in a vacuum (which is how most players assess PC options anyway), and then creating a functional encounter building system with those OC capabilities in mind. Let the players have whatever powers they think sound cool, then build the challenge around what they decided they want to be able to do.
But that's not what UA is for: it's just about checking out ehat people like or don't like, not fine-tuning math. WotC can do thst on their own.But we absolutely agree that they need detailed playtesting.
May is about right for an August release, based on past books.I am wondering about the timeline now. If the PHB is still being worked on in May, then I am not sure it can be available before September / October.
If the releases are staggered on top of that, then I don’t think they will be releasing all three core books this year (I assume PHB comes first, but even if it didn’t it would not be guaranteed)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.