Probably not. But there are a lot of us who also just don't care.
I don't care that I "subscribe" to many things and not "own" them. Why? Usually because by the thing I subscribe to stops being available... the thing isn't worth keeping anymore anyway.
I subscribed to the 4E online tools. I don't have those tools anymore. But I don't care, because I don't play 4E anymore so I don't need access to it. I subscribe to EN World and pay a certain amount to Morrus for him keeping the message boards active. At some point he might shut the message boards down and I won't have access to them anymore. But I have paid my money and gotten my use. I subscribe to Office 365 and keep my tools up-to-date, regardless of how many times I change out my desktop computer (rather than trying to install software that I bought 10 years ago in hopes that it'll work all right). At some point Microsoft might stop publishing Office 365, at which point I won't have it to use. But I've already gotten my years out of it that I needed.
To me, "owning" things is oftentimes overrated.
This kind of thought process always makes me a little sad. One of the virtues of an actual book is that
other people can use it. "I have paid my money and gotten my use," sure, but your friends? Your family? How many of us found D&D by poking around bookshelves or learning at the table with an older relative or friend?
It's kind of tragic that the only utility we imagine a product having for us is its immediate, personal utility
for us. When I'm rotting in a grave, I hope my children and grandchildren and nieces and nephews can still know the delight of playing D&D, ideally without having to pay $20/month for it. I'm of a generation that knows that the future is no guarantee of progress or access. And if someone's ancestor becomes a developer for D&D or wants to make a TTRPG, I'd want them to have access to the history of the thing, to know what's tried and what's failed and what's succeeded.
I keep thinking of how hard it is for people to find 4e games, and how tethered 4e was to the online compendium and character builder, of how quickly that whole span of the game has been largely memory-holed because of its high reliance on online tools. 5e is faring better, I think, but it's still at risk, and the more we rely on subscriptions to online platforms, the bigger that risk is, the more fragile and niche the experience is.
It's a valid perspective (after all, the function of D&D today is for us, specifically, to play it), it just feels a little myopic to me, and it makes me think about the next generation, and the generation after that, the legacy I'll leave and the things that are important to multiple generations of folks.
FWIW, I don't have much of a problem with a pre-order with early access or digital fobs. I don't think those things, specifically, are much other than bells and whistles for the consumers that are already committed fans or that are susceptible to the shiny things. And I'm OK with D&D trying to make more money where it can - the more it can make, the longer 6e will hold off.

But I am suspicious about the game hard turning into a subscription model or leaning too hard on online tools.
I just do not see it happening in the TTRPG space. First, WOTC has a track record of backing down on just about anything. Second, they have experience (4e) with people walking away and going to a competitor with business practices they prefer.
I am sure they would prefer to go down the "I am a bleep" route but gamers will just walk. There are too many TTRPG companies happy to fill the void versus the video game companies that ALL adopted the same models.
Finally, 99% of GMs think of themselves as mini-designers. People can make TTRPG rules. Most people cannot make their own video games.
This resonates with me. Getting a TTRPG game up and running is hard work, and if you put in the work, it's pretty easy to run without buying more product.
Video games are easy to get up and running, and it's hard to continually game without buying more games (even 130 hours of content gets used up eventually).
TTRPG players need publishers a lot less than video game players need publishers.