Gez said:I'll repeat my questions from the other thread, although they're partly answered:
Maximum spell level of the healer, warmage and mystic (e.g. 4 as a paladin, 6 as a bard, 9 as a druid) ?
Noteworthy class features ?
How are spell-list defined? Loosely, as in "Conjuration (Healing) spells from the cleric's spell list" or by enumeration ("first level: this, this, and that; second level: that, that, and this") ?
Zaruthustran said:Mage Slayer (bonus to will saves, spellcasters you threaten cannot cast defensively),
Bloodroot said:Odd, that. It seems that if you incorporate it into the stock game, it makes Spellcasting Harrier obsolete...and with SH being epic and this not...well...
Olive said:Anyway, once you've looked at the monsters, can you give your impressions? and what exactly is the deal with the aspects of fiends and deities?