Chaosmancer
Legend
See to me, them's the breaks. I'd rather a concept be represented logically than twist it into incomprehensibility in the name of "balance".
In short, to me, it not being a design concern is a mistake.
And you've made your stance clear many times. You have also had it explained to you why balance (not perfect balance mind) is rather important to the health of the game. We know you would prefer a simulation that strangles the game to death rather than balance that keeps it successful.
Oh, I know they had reasons for all the decisions they implemented. I just don't like pretty much any of those reasons. They are bad reasons from my perspective, and IMO they make a worse game.
Wasn't talking to you and people early in this thread were claiming there was no reason. Again, you are free to your opinions on a game you don't and have no intention of playing. Those of us who do play the game see the value in these decisions.