LordEntrails
Hero
Some good thoughts.
- Personally I would stick with 5E D&D using the Basic Rules. Everyone can get them. They game is accessible and well known.
- I would highlight the aspects of creative writing and creativity. Expect each person to create a 3 Room Dungeon (the predecessor to the five room dungeon philosophy.) You could also have each person create one or two other things, like; a background, an artifact item, spell, etc
- Start with PreGens, later on have each person create one or two characters.
- You can also do improv type exercises, where each student, or pairs of students, play out a 2 minute scene with each other or yourself.
- I would not bring in older/other people to DM. Let the kids do it themselves.
- Though I'm a supporter of DMing, I don't think I would require/expect each kid to DM. If only half the classes are "game" sessions, then that's only 10 hours of gaming over 5 sessions, probably enough for everyone to run a 3 Room Dungeon, but maybe not. Plus, the comfort/anxiety/willingness aspects for each student.
- Consider a projector and/or VTT for at least demo'ing parts of a game session. I think I would stay with just using it to demonstrate movement on a map and maybe to put up a PDF of a pre-gen to discuss/explain the character sheet. Even though I love VTT's (esp FG), don't add the complexity.
- Have some aspect of character creation where those with artistic talent can draw portraits, while others grab appropriate images from the internet.
- You can also mention and show some ways of creating maps with various freeware and mapping programs.
- Also, have or show how stand-up paper mini's can be used as well as perhaps some mini's (if you have some that might get lost).
- Show/discuss many of the various resources such as EnWorld, DMsGuild, DriveThru RPG, and other RPG genre's and such etc
- Finally, discuss the importance of supporting (financially) authors/publishers and not "sharing" (stealing), how if we enjoy something, we need to make it possible for other to afford to spend their time creating for it.
- Personally I would stick with 5E D&D using the Basic Rules. Everyone can get them. They game is accessible and well known.
- I would highlight the aspects of creative writing and creativity. Expect each person to create a 3 Room Dungeon (the predecessor to the five room dungeon philosophy.) You could also have each person create one or two other things, like; a background, an artifact item, spell, etc
- Start with PreGens, later on have each person create one or two characters.
- You can also do improv type exercises, where each student, or pairs of students, play out a 2 minute scene with each other or yourself.
- I would not bring in older/other people to DM. Let the kids do it themselves.
- Though I'm a supporter of DMing, I don't think I would require/expect each kid to DM. If only half the classes are "game" sessions, then that's only 10 hours of gaming over 5 sessions, probably enough for everyone to run a 3 Room Dungeon, but maybe not. Plus, the comfort/anxiety/willingness aspects for each student.
- Consider a projector and/or VTT for at least demo'ing parts of a game session. I think I would stay with just using it to demonstrate movement on a map and maybe to put up a PDF of a pre-gen to discuss/explain the character sheet. Even though I love VTT's (esp FG), don't add the complexity.
- Have some aspect of character creation where those with artistic talent can draw portraits, while others grab appropriate images from the internet.
- You can also mention and show some ways of creating maps with various freeware and mapping programs.
- Also, have or show how stand-up paper mini's can be used as well as perhaps some mini's (if you have some that might get lost).
- Show/discuss many of the various resources such as EnWorld, DMsGuild, DriveThru RPG, and other RPG genre's and such etc
- Finally, discuss the importance of supporting (financially) authors/publishers and not "sharing" (stealing), how if we enjoy something, we need to make it possible for other to afford to spend their time creating for it.