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D&D Thieves Strike! (merged)


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Monte At Home said:
Here's my favorite similiar story:

Six years ago, I was running a long standing modern Cthulhu game that involved a lot of conspiracy stuff, paranormal, UFOs, etc. (much of this campaign became Dark Matter). I called the campaign Millennium Fever. For this campaign I generated stacks and stacks of handouts, and the situation dictatated that players had to keep extensive notes about their own theories and discoveries just to keep up. Mostly to add to the flavor, Bruce Cordell, one of the players, kept his handouts and notes in an old, worn briefcase.

One night, after the game, he put his briefcase in his car and left it in there. Someone broke into the car and stole the briefcase.

We love to imagine what went through the minds of the thieves as they opened it up and found all this material--none of which ever hinted that it was fiction, or for a game. Many appeared to be actual newspaper clippings, government documents, emails, and so forth. Many included descriptions and plans to do very illegal things (all using the name of fictional characters, though), not to mention details of horrible monsters, aliens, and whatnot.

They probably just threw it all away, but it's more fun to think otherwise.
:lol: You know, there's probably an adventure idea in here somewhere... :]
 

FireLance said:
:lol: You know, there's probably an adventure idea in here somewhere... :]
Well, here's my idea:
1. Despite what Mr. Cordell told you, the papers in his breifcase were not handouts but secret government documents.
2. Mr. Cordell was secretly a KGB agent assigned to steal the above documents.
3. The theives were either a rogue CIA unit or polymorphed old ones trying to infiltrate human society.

It would also help if Mr. Cordell went missing after the theft.
 

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