Jürgen Hubert
First Post
Threads like this one make me think that D&D has become too damn self-referential.
In this thread, the question of the original poster was whether it was possible for a paladin to have a succubus cohort. Of course a combination like this is hard to imagine - which I suppose is the point - but the sheer number of people who said flat-out "No" surprised me nonetheless.
D&D 3.X can be seen as a framework for any number of settings and cosmologies, and this framework is a lot looser than most people think (although still tighter than that of some universal games, such as GURPS). Yet because D&D has for most of its history been associated with a small number of settings whose cosmologies are more similar than they are not, many people seem to see any deviation from these supposed "standards" as "not true to D&D" (this thread has more such sentiments, with a number of posters claiming that ultimately only Greyhawk "is true to what D&D is all about").
All this to me seems to be rather close-minded. Why not expand your ideas about what is possible and what not in gaming, instead of fretting about what is "true" to any supposed "core ethos" of D&D?
Read some gaming books outside of D&D or d20. Try GURPS, it has plenty of fascinating ideas in its various topical books that are system-independent. Or Call of Cthulhu, which goes a lot deeper than just the "tentacled horror" aspect you might have heard about. Or even the White Wolf games, though they are becoming self-referential on their own. Or any of the many other independent games out there.
Or how about reading some books on real world folklore and mythology, not to mention religion? There are some amazing ideas ready to be mined!
Do anything, except getting stuck in your One True Way(TM).
Sorry for the rant. I hope I made any sense...
In this thread, the question of the original poster was whether it was possible for a paladin to have a succubus cohort. Of course a combination like this is hard to imagine - which I suppose is the point - but the sheer number of people who said flat-out "No" surprised me nonetheless.
D&D 3.X can be seen as a framework for any number of settings and cosmologies, and this framework is a lot looser than most people think (although still tighter than that of some universal games, such as GURPS). Yet because D&D has for most of its history been associated with a small number of settings whose cosmologies are more similar than they are not, many people seem to see any deviation from these supposed "standards" as "not true to D&D" (this thread has more such sentiments, with a number of posters claiming that ultimately only Greyhawk "is true to what D&D is all about").
All this to me seems to be rather close-minded. Why not expand your ideas about what is possible and what not in gaming, instead of fretting about what is "true" to any supposed "core ethos" of D&D?
Read some gaming books outside of D&D or d20. Try GURPS, it has plenty of fascinating ideas in its various topical books that are system-independent. Or Call of Cthulhu, which goes a lot deeper than just the "tentacled horror" aspect you might have heard about. Or even the White Wolf games, though they are becoming self-referential on their own. Or any of the many other independent games out there.
Or how about reading some books on real world folklore and mythology, not to mention religion? There are some amazing ideas ready to be mined!
Do anything, except getting stuck in your One True Way(TM).
Sorry for the rant. I hope I made any sense...