D&D Video Gaming News - Hasbro sues for breach of contact by Atari

To the people who say that 4E is going to put people off playing it as a VG, that is your opinion, but if you are stating it as a fact, please can you direct us to that resource so we can see for ourseleves. Thanks

Heh, don't hold your breath! :)

The hate for 4e, in tabletop or computer form, isn't based on facts but simply taste confused with truth.

I got no problem with folks who don't care for 4e, rules and/or setting, and also aren't interested in a computer game based on 4e.

But it does get tiring listening to those who confuse their tastes with some sort of larger truth. And they do like to go on.

It's my opinion that a well-made D&D computer game will sell like firecrackers on the 4th, even if it is based on the 4e ruleset and/or uses the core setting. I also feel that a poorly-made game will flop, even with the D&D logo slapped on it.

D&D has a mixed rep as a computer game franchise, IMO, just like many other major franchises (Star Wars, Star Trek). There have been some amazing D&D computer games, and there have been some god-awful stinkers.

All the D&D logo means right now to a new game is that it guarantees people will LOOK at it and give it a shot . . . . but that's enough right there to make the IP valuable enough for many companies out there. And if we do get a new Bioware, or the old Bioware, ready to make the next D&D game, it could very well mean wonderful gaming ahead for us, and profits for them!

All we really know is that it's pretty darned unlikely Atari will be the company to deliver!
 

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(BTW, what's wrong with DDO? Since they went to the micro-transaction model, they significantly increased their userbase (since the switch, they've actually gotten had to get 2 new servers to handle the load Personally, not my cup of tea but it seems to be decent)

DDO had some strengths when it launched, and has become a better game through it's lifespan so far. It can be fun and offers something a bit different than the king, WoW. But, unfortunately, it never connected with a large enough segment of gamers . . . in large part because it was too different!

It has a small, but decent enough playerbase right now, and could remain profitable for years. But for a D&D franchise game, it isn't living up to the potential of the logo.

The most recent issue of PCGamer praised Bioware's upcoming "Star Wars: The Old Republic" MMO because it WAS NOT innovative! It offers the gameplay MMO fans have come to expect from WoW and doesn't stray far from that model. But the game takes that model and gives an incredibly awesome and well done gaming experience!

That's what the next D&D MMO needs to be. Not truly all that innovative or different . . . just incredibly well done. If somebody can pull that off, WoW won't be dethroned, but it will finally have some serious competition.
 


If somebody can pull that off, WoW won't be dethroned, but it will finally have some serious competition.

I doubt it, honestly. While Bioware is awesome and Star Wars is hugely popular, I doubt even it will give Blizzard a run for their money.

WoW was the result of a perfect storm of opportunities, one that I doubt can be repeated.
 

If you wouldn't be so blinded by your love for 4E you might actually recognize that the VG market can't be compared to 20 years ago, when turn based games still sold well, and that the name "D&D" doesn't have much impact there because of some very mixed games which were directly marketed with the "D&D" label (Dragonshard, DDO), while the good games are known by their own name (Baldurs Gate, Neverwinter Nights)

And turn based games still selling well on the NDS? Yes. Do you want a NDS only D&D game (forgetting for a moment that the 4E combat system is much more complicated than the NDS turn based games)?

A 4E game, similar in scope to Neverwinter Nights or Dragon Age must appeal to more people than some D&D Nerds willing to spend 2 hours for each combat. VGs of todays age are much too expensive as to produce them for small niche groups (and the "D&D player who plays VGs is very small) as to be profitable (unless they are very simple, somthing RPGs aren't).

Yes, NWNs and even Dragon Age combat is technically turn based. But they can be played in real time and that is the important part. 4Es combat system, with all its interrupts and pushing can't.

So, to make the system workable, you have to heavily change the system. And then you can simply create your own system anyway.
Except for the D&D name (which brings more angry nerds than blind fanboys to the table) 4E doesn't offer anything which would make it attractive. No well known setting (4E got rid of that), no hype (because of previous D&D flop titles) and an annoying IP holder (Hasbro) which can dictate you terms 8and of course wants to be paied for you using the license)
And for what? Dragon Age offers more concrete information than the 4E default setting.

But you can of course close your eyes and tell yourself that Atari & all otehr publishers are stupid to not make a D&D game cause it will be the best game ever made and will sell billions.
 
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What I think Hasbro should do is look for the next Bioware. A small development house that is hungry and wants to get its name out there in the public and the D&D license would be one sure way to make some sort of headway against the rest.

Also, the only reason why Bioware can get away with Dragon Age, their own IP, is that they have already made their name making quality licensed games with other people's IP.

If Bioware hadn't already given us the Baldur's Gate series, Icewind Dale, Torment, Neverwinter Nights, and Knights of the Old Republic . . . . would as many of us be paying attention to this new "Dragon Age"? I doubt it.

If Dragon Age had been Bioware's first game, it would not be getting the kind of attention it is now.
 

I doubt it, honestly. While Bioware is awesome and Star Wars is hugely popular, I doubt even it will give Blizzard a run for their money.

WoW was the result of a perfect storm of opportunities, one that I doubt can be repeated.

I think we agree more than disagree. Someone could make a game superior to WoW in every way, and still not seriously puncture Blizzard's golden balloon.

A new game doesn't have to threaten WoW's dominance to become a popular game, and valuable franchise. But an excellent game will definitely offer serious competition for gamers monthly $15. Most of us can't afford to pay more than one of those at a time!

If a new awesome D&D MMO came along, and sucked away a decent sized chunk of Blizzard's audience for only six months, that's competition! Not enough to knock Blizzard out of it's orbit, but enough to impact their profits. And of course, as gamers, we shouldn't really care about that half of things . . . . we just want lots of people playing our favorite game so that it gets the attention and continued development that it deserves! :)

A new kickass MMO needs to do better than DDO, LOTRO, and others, but doesn't have to be a WoWkiller. It just needs to offer enough competition to remain sustainable and visible to a sizeable audience.
 

I'm not trying to convince you of anything Derren, you have made your mind up already, and the rest of us are just retarded sheep.

The latest D&D game that I can think of is that one for the PSP. I don't see anyone mentioning it here. People bring up Baldur's Gate, and Icewind Dale, and Neverwinter Nights. All great games, but some of them had really big holes. Big story holes, big gameplay holes. Just about unplayable with some classes. They were still *fun* though. What a new D&D game needs is fun. Leave it to haters to assume that no such game can be made with the 4e ruleset, but I am optimistic that if a publisher gets this licence, and makes a fun game, instead of churning out another licenced game, it will sell. Run on sentence FTW!

Knights of the Old Republic used a d20 system. Was a good game despite that, or because of that? Neither? Good IP+Good System != Good Game. A game is fun or profitable independently of those two variables. Whether it has a D&D sticker on it or uses 4e will be irrelevant if the interface is clumsy, the art is bad, and the story is paper thin.

Jay
 

If you wouldn't be so blinded by your love for 4E you might actually recognize that the VG market can't be compared to 20 years ago, when turn based games still sold well, and that the name "D&D" doesn't have much impact there because of some very mixed games which were directly marketed with the "D&D" label (Dragonshard, DDO), while the good games are known by their own name (Baldurs Gate, Neverwinter Nights)

Not sure I said I loved 4E in my post.. but, oh well.. Games marketed with D&D might have an impact, I don't know. How you do know that D&D doesn't have an impact? Again, you are voicing your opinion as if it was fact without any form of reference to back it up with.

And turn based games till selling well on the NDS? Yes. Do you want a NDS only D&D game (forgetting for a moment that the 4E combat system is much more complicated than thuse NDS turn based games yet)?

Those turn based games on the DS are their versions of strategy games ane the never ending stream of pokemon games. Not quite sure what they have to do with and RPG system like D&D. Will answer your 4E part below.

A 4E game, similar in scope to Neverwinter Nights or Dragon Age must appeal to more people than some D&D Nerds willing to spend 2 hours for each combat. VGs of todays age are much too expensive as to produce them for small niche groups (and the "D&D player who plays VGs is very small) as to be profitable (unless they are very simple, somthing RPGs aren't.

You do know that Bioware targetted D&D players, exclusively, with NWN don't you? Also, with Dragon Age, they targetted the old school CRPG'er but going back some way to re-create the tactical feel of the Infinity Engine games? By what you said there, you didn't, or at least you didn't keep an eye on how they were being developed.

I can't remember the last time I ran a 4E combat that took more than 20 mins, compared to 4 hours of pure bordom that I've encounter with some 3E and 3.5 Combats, which excited the two 3.5E nerds (as you so gracefully put it).

Yes, NWNs and even Dragon Age combat is technically turn based. But they can be played in real time and that is the important part. 4Es combat system, with all its interrupts and pushing can't.

Not technically, are actually turn based. 4E will be purely turned based because of the amount of stuff you can do with the interrupts etc etc. That makes it, for me, far more exciting than merely giving a command to PC then sitting back and watching it do it's stuff no matter what happens.

A 4E based game can also be played in real-time, as you put it, with opportunities to activate a power when it's needed, either by auto-pausing, or giving you a stupid quick time event. In NWN and NWN2 you could do that to some degree by pausing the game and clearing the action queue, then adding a new action. So, not sure why you think it won't work.. Umm, don't the FF games use real-turn based combat?

So, to make the system workable, you have to heavily change the system.

No you won't at all.. I've just pointed out away, above, of how it could be done in a real-time esq environment.

And then you can simply create your own system anyway.

And they could've done that with the Infinity Engine (2E) and Aroura Engine (3E/3.5E) games, but didn't because of the D&D name and the license. It wouldn't surprise me if there was also a 4E game in the works. In fact, I remember Ubisoft, or someone like that, saying they had a new D&D game in the works. Will have to try and dig that out.

Except for the D&D name (which brings more angry nerds than blind fanboys to the table) 4E doesn't offer anything which would make it attractive. No well known setting (4E got rid of that), no hype (because of previous D&D flop titles) and an annoying IP holder (Hasbro) which can dictate you terms.

Balance? Scaleability? Probably easy to mod as well? 3 things that 3E/3.5E weren't. Not quite sure, but isn't Forgotten Realms a well-known setting? I mean, it's been around for years and several games have used it as their main world.

Terms can be dictated by any IP holder, no matter what it is. The last D&D title succeded, and I believe that was NWN2 and it's 2 expansion packs, Mask of the Betrayer and Storm of the Zehir. I believe they sold very very well, well over 500k units sold, according to my friend who works in the games industry. Wouldn't call that a flop, would you?

But you can of course close your eyes and tell yourself that Atari & all otehr publishers are stupid to not make a D&D game cause it will be the best game ever made and will sell billions.

Hmm.. not going to rise to that at all.

In closing, you have stated several things with is your opinion and nothing to do with facts. I haven't posted any facts, just what I know and which is my opinion. If I can dig out where I read the information, I will post it.

Again, you are informing of you opinion while saying it as fact. If you have any facts on what you are saying then please post the location on the high-speed intrawebs where we may read these facts.

Thanks

Thisto
 

If you wouldn't be so blinded by your love for 4E you might actually recognize that the VG market can't be compared to 20 years ago, when turn based games still sold well

I'm not even 20 years old! I'm basing it on the existence of various popular games - Final Fantasy Tactics and its sequels, the Disgaea series, the Fire Emblem series... there's plenty out there; just because the west doesn't make many, doesn't mean they wouldn't sell.

[quote[the name "D&D" doesn't have much impact there because of some very mixed games which were directly marketed with the "D&D" label (Dragonshard, DDO), while the good games are known by their own name (Baldurs Gate, Neverwinter Nights)[/quote]

But it's still a name that people recognise - it'll catch eyes on shelves.

And turn based games still selling well on the NDS? Yes. Do you want a NDS only D&D game (forgetting for a moment that the 4E combat system is much more complicated than the NDS turn based games)?
Yeah, that'd be great - the DS is the most popular handheld after all, and my PC isn't really up to gaming since the graphics card stinks. The DS can handle lots of stuff - take the Yu-Gi-Oh! CCG games for example, which have hundreds of cards in them. Compare each power to a card, and suddenly it doesn't seem quite so far-fetched.

A 4E game, similar in scope to Neverwinter Nights or Dragon Age must appeal to more people than some D&D Nerds willing to spend 2 hours for each combat. VGs of todays age are much too expensive as to produce them for small niche groups (and the "D&D player who plays VGs is very small) as to be profitable (unless they are very simple, somthing RPGs aren't).
The typical video game RPG player would play this sort of game quite happily - they'd play such a game without the D&D name, after all.

Yes, NWNs and even Dragon Age combat is technically turn based. But they can be played in real time and that is the important part. 4Es combat system, with all its interrupts and pushing can't.
So make it a turn-based strategy game - use the 4e system to the fullest.

And for what? Dragon Age offers more concrete information than the 4E default setting.
Why should it use the default setting? 3e games didn't use Greyhawk. They could use Forgotten Realms (still popular, has name recognition from Baldur's Gate, Neverwinter Nights, et al) or Eberron (relatively new, popular, differs a bit from "generic D&D-style fantasy")

But you can of course close your eyes and tell yourself that Atari & all otehr publishers are stupid to not make a D&D game cause it will be the best game ever made and will sell billions.
It wouldn't be the best game ever, and it wouldn't sell billions - but I look at the 4e system and I think "this could make a pretty good strategy RPG," so I'd like to see that potential realised.

I realise that I probably won't be able to convince you, since you seem to hate 4e so much, but I don't want this game from the point of view of wanting a D&D game - I just think the system would work well as a video game.
 

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