Droogie
Explorer
Aaron L said:Vaguely amusing, as KOTOR was based on Sar Wars d20, and is turn based itself (kind of).
True, true, but at least the computer knows all the rules.

Aaron L said:Vaguely amusing, as KOTOR was based on Sar Wars d20, and is turn based itself (kind of).
Actual human contact. For all I know the lot of you online creatures are just part of an elaborate Turing Test.Quasqueton said:What does table-top, face-to-face, pen-and-paper RPGing give a player that online, multi-player, computer RPGs don't/can't? Can/will these "features" ever get incorporated into computer RPGs?
Dr. Awkward said:Actual human contact. For all I know the lot of you online creatures are just part of an elaborate Turing Test.
davidschwartznz said:Computer Roleplaying Games require the player to roleplay to the same degree that Action Video Games require the player to be active.
What MMORPGs lack most is the players' ability to affect the game world. Sure, you can kill the Big Bad Dude, but ther are fifty people lined up behind you waiting for their turn to kill him too. No matter what you do, your faction never gains or loses territory. However, given the massive numbers of people involved (it's right there in the acronym), I don't expect to see a dynamic MMORPG any time soon.
Patryn of Elvenshae said:That's interesting. How do you feel about Turing Tests?
I agree, mmorpgs could eventually get there, but companies would have to settle for smaller servers and more dedicated programs. Instant dungeons would add to the dyanamic and several live in game masters would be cool per server. The problem comes with money and investment. DDO looks like a good step towards a more realistic experience. My brother, an mmorpg nut, is kinda of confounded and excited about it as it has nothing he is used to. Hes not use to wizards not being walking nuclear bombs nor is he use to concepts like true paladins and theives.MoogleEmpMog said:To be fair, the MMORPG where players infiltrated and then pulled off a coup within an enemy faction that essentially crippled it and made the players fantastically (in-game) wealthy and famous offered a level of in-game dynamism few pen-and-paper RPG groups, and no "living" RPG systems, could ever match. I believe this was in one of the sci-fi MMOs about a year or so ago? A fairly big deal at the time, because the victors lived and 'worked' with their victims for several months before stabbing them in the back.
I think eventually, MMORPGs could offer this level of interaction fairly easily, where you could (at least on your server), literally become the ruler of the virtual world not just for the DM-created NPCs but for thousands of other real players, too. Complete with coups, assassination attempts and massive doublecrosses.
Actually, a Dune MMO set up this way would be hugely cool, no?![]()
It would. It would indeed.MoogleEmpMog said:Actually, a Dune MMO set up this way would be hugely cool, no?![]()