D&D vs. WoW

WoW hasn't killed any games I know of, but EverQuest I did, years ago, simply because for busy people, scheduling a D&D game requires more of a commitment than saying "well, I'll jump online for a few hours, since I have this chance now." (The irony that EQ1 didn't reward that style of play after the first few levels was not apparent at first.)

On the other hand, I have quite a few friends who play WoW who are also in for playing some message board D&D, although they have no intention of quitting WoW -- they're still very busy people.

And I wouldn't get too high on imagination, folks. Like senses of humor or singing ability, most people possess much less of it than they like to think. In five years, probably less, graphics will be at a level where they're as vivid as designers can want, and MMORPGs, which are getting increasingly dynamic, will be vastly moreso. And MMORPGs will still be more convenient. Because, really, when you finish up a night shift and come home at 3 a.m., your ability to get a two-hour game going is pretty limited. But the doors are (almost) always open in Azeroth.
 
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