Dalamar
Adventurer
Well, since custom monsters were welcome, I decided I'd design myself a commander. And here's what I got, somebody want to check the math?
Master Ghalarasser the Terrible, Leader of the Lich King's demonic armies
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri) (+1.9 CR)
Hit Dice: 8d8+32 (+5.6 CR)
Initiative: +1
Speed: 30ft (6 squares) (+0 CR)
Armor Class: 17 (+1 Dex, +2 Natural Armor, +2 Enchantment bonus to Natural Armor, +2 Deflection), Flat-footed 16, Touch 13 (+0.2 CR)
Base Attack/Grapple: +8/+3 /+13
Attack: +1 Adamantine Bastard Sword +14 melee (d10+8, 19-20/x2)
Full Attack: +1 Adamantine Bastard Sword +14/+9 melee (d10+8, 19-20/x2) (+0,825 CR)
Special Attacks: Frightful Presence, Spells (+2.4 CR)
Special Qualities: Damage Reduction 5/Cold Iron and Good, Darkvision 60ft, Fast Healing 2, Immunity to Electricity, Immunity to Poison, Resistance to Acid 10, Cold 10, Fire 10, Telepathy (+0.4 CR +subtype cost)
Saves: Fort +10, Ref +7, Will +9
Abilities: Str 16(20), Dex 13, Con 14(18), Int 13, Wis 16, Cha 17 (+2.6 CR)
Skills: Climb(c) +14, Concentration(c) +13, Diplomacy(c) +14, Hide +1, Intimidate(c) +14, Jump(c) +14, Knowledge (History)(c) +12, Knowledge (the Planes)(c) +12, Listen +3, Move Silently +1, Sense Motive(c) +14, Spot(c) +14
Feats: Power Attack, Cleave, Combat Expertise
Alignment: Chaotic Evil
Challenge Rating: Total 15.547, Golden Rule 13.374, Silver Rule 11
Evil and Chaotic subtype: Ghalarasser's natural attacks, as well as any weapon he attacks with, is treated as Evil and Chaotic for the purposes of penetrating Damage Reduction.
Frightful Presence: When Master Ghalarasser performs a dramatic action (such as charging, attacking, or snarling), creatures withing 30ft who can see him, and have 8 HD or less, must make a Will save DC 17 or become shaken for 5d6 rounds. The save DC is Charisma-based.
Spells: Ghalarasser casts spells as a 5th-level cleric, and has the domains Evil and Destruction
Equipment, 53,335 gp (8,110 level equipment (+ 1.622 CR)
Amulet of Natural Armor +2 (8,000 gp), +1 Adamantine Bastard Sword (5,335 gp), Belt of Giant Strength +4 (16,000 gp), Bracers of Armor +4 (16,000 gp), Ring of Protection +2 (8,000 gp)
Master Ghalarasser the Terrible, Leader of the Lich King's demonic armies
Medium Outsider (Chaotic, Evil, Extraplanar, Tanar'ri) (+1.9 CR)
Hit Dice: 8d8+32 (+5.6 CR)
Initiative: +1
Speed: 30ft (6 squares) (+0 CR)
Armor Class: 17 (+1 Dex, +2 Natural Armor, +2 Enchantment bonus to Natural Armor, +2 Deflection), Flat-footed 16, Touch 13 (+0.2 CR)
Base Attack/Grapple: +8/+3 /+13
Attack: +1 Adamantine Bastard Sword +14 melee (d10+8, 19-20/x2)
Full Attack: +1 Adamantine Bastard Sword +14/+9 melee (d10+8, 19-20/x2) (+0,825 CR)
Special Attacks: Frightful Presence, Spells (+2.4 CR)
Special Qualities: Damage Reduction 5/Cold Iron and Good, Darkvision 60ft, Fast Healing 2, Immunity to Electricity, Immunity to Poison, Resistance to Acid 10, Cold 10, Fire 10, Telepathy (+0.4 CR +subtype cost)
Saves: Fort +10, Ref +7, Will +9
Abilities: Str 16(20), Dex 13, Con 14(18), Int 13, Wis 16, Cha 17 (+2.6 CR)
Skills: Climb(c) +14, Concentration(c) +13, Diplomacy(c) +14, Hide +1, Intimidate(c) +14, Jump(c) +14, Knowledge (History)(c) +12, Knowledge (the Planes)(c) +12, Listen +3, Move Silently +1, Sense Motive(c) +14, Spot(c) +14
Feats: Power Attack, Cleave, Combat Expertise
Alignment: Chaotic Evil
Challenge Rating: Total 15.547, Golden Rule 13.374, Silver Rule 11
Evil and Chaotic subtype: Ghalarasser's natural attacks, as well as any weapon he attacks with, is treated as Evil and Chaotic for the purposes of penetrating Damage Reduction.
Frightful Presence: When Master Ghalarasser performs a dramatic action (such as charging, attacking, or snarling), creatures withing 30ft who can see him, and have 8 HD or less, must make a Will save DC 17 or become shaken for 5d6 rounds. The save DC is Charisma-based.
Spells: Ghalarasser casts spells as a 5th-level cleric, and has the domains Evil and Destruction
Equipment, 53,335 gp (8,110 level equipment (+ 1.622 CR)
Amulet of Natural Armor +2 (8,000 gp), +1 Adamantine Bastard Sword (5,335 gp), Belt of Giant Strength +4 (16,000 gp), Bracers of Armor +4 (16,000 gp), Ring of Protection +2 (8,000 gp)
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